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Door Kickers 2NewsPatch v1.05
Game update

Patch v1.05

Door Kickers 2 · published 25 Feb 2025, 17:22 UTC · build 17503140

All newsPlayers around this dateRead on Steam

- deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad
- fixed a bug related to stars going missing
- fixed no longer being able to use spycam anywhere
- can remove individual doctrine points by right clicking
- all squads can order Hostages to run to exit
- fixed walls having small holes inside them sometimes
- fixed being able to see through doors after blowing up stuff
- fixed auto-wait-for-clear deadlock when in stealth mode
- fixed the 'clear window' action breaking far-away doors instead
- fixed main menu art animation going out of bounds in some situations
- fixed replays backcompatibility related to campaigns that were no longer in progress
- fixed sometimes showing danger zones even though no concealed troops were present
- fixed campaign newday report stating 1 doctrine point available even though you had 2 (for Rangers)
- fixed a bug where replay speed would not be consistent
- fixed several typos
- fixed shotgun ammo turning red at 1 (now at 2, but works better across low-ammo guns)
- fixed some texts moving around when using mouse scroll on top of them
- tweaks to ambient sounds
- fixed grenade trajectories not rendering at mission start in certain conditions
- fixed potentially unreachable enemies on RMG maps
- reduced cases where RMG maps had buggy walls that blocked access to rooms
- removed fully-blocked map entrances on RMG maps
- fixed getting duplicate names in squads
- ahem, fixed RMG bathroom that had two stacked enemies
- fixed enemies crouching when just suppressed in combat
- fixed moving and turning faster instead of slower when suppressed
- tweaks to Op: Chaturanga
- fixed the Foreign Advisor Prisoner in "Trouble with Doors"

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Other announcements

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Game update18 Sep 2025Patch v1.12- fixed an incorrect doctrine setting - fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone) - buffed some Allies - added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples) - fixed NSPUM2 glow on day missions - NVG slot for Night Vision Scopes glow renamed to nvg_scope - fixed ALT shoo…Major update15 Sep 2025New content update!Hello, Door Kickers! We've let you hone your skills on the release content long enough, and there's no sign of Workshop activity slowing down any time soon. Seriously, we're almost at 10 Thousand Missions - those amazing modders are restless. So we guess it's time for us to get some special content out there! New Mission Packs: The core of this update is the Blast From The Past Mission Pack: Th…Game update20 Jun 2025Patch v1.10Hey! Here's a minor patch to enjoy before some new content comes in. We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted. Changelist for today's patch: - RMG: fixed infinite loading on Mac - RMG: improved generating speed - RMG: extra variety - RMG: fix…