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Death KidNewsDeath Kid Demo Update 1.0.1
Game update

Death Kid Demo Update 1.0.1

Death Kid · published 5 Feb 2025, 16:00 UTC

All newsPlayers around this dateRead on Steam

Hi!

I’ve updated the demo with some small fixes and adjustments:

  • fixed dash effects layer sorting
  • fixed charging enabling after quitting the pause screen on gamepad
  • fixed angry face sprite (was ugly)
  • fixed sound settings for the nightmare cutscene (audio now plays even if music is set to 0)
  • fixed enemy shadows sometimes not appearing
  • removed red color indicator for death form readiness
  • increased base energy ball damage
  • changed white flash in the title screen to be gentler on the eyes
  • set shorter wait time in the tutorial to trigger the 3-minute cutscene sooner
  • title screen animation now reacts faster when any button is pressed
  • fixed piercing energy ball hitting throwable enemies after defeat

Thank you for playing the demo! Special thanks to those who filled out the survey—I hear you and will make proper adjustments and fixes in the full version!

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Other announcements

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Major update4 Sep 2025Local Co-Op - Death Kid Update 1.0.3Hi! I’ve just released an update that adds local co-op to the game. You can enable it before starting a new game or when continuing. Co-op is available only in stage battles, where the second player controls a clone of the first player. The difficulty in co-op mode is significantly increased, so expect more of a challenge. Thanks! AdamIn-game event18 May 2025Language Update - Death Kid 1.0.2Hi everyone! I've just released an update that adds localization support to the game. This is something I’ve wanted to include for a while, and I’m happy to finally make it available. Added support for the following languages: - Polish - French - German - Italian - Spanish - Portuguese - Brazilian Portuguese - Turkish - Japanese - Korean - Simplified Chinese - Traditional Chinese Language can n…In-game event11 Apr 2025Death Kid Update 1.0.1 – Introducing Difficulty Settings and Endgame ContentHello! The first update since full release has just dropped on Steam! I’ve decided to add difficulty settings to the game: Easy and Normal! Normal is the standard experience you're already familiar with. Easy gives you double soul health, giving you more time to learn how to play efficiently and use abilities at the right moments. Enemy speed is also reduced by 10%—a small tweak, but it really…