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The QuinfallNewsThe Quinfall - Patch v1.0.0.23
Major update

The Quinfall - Patch v1.0.0.23

The Quinfall · published 6 Apr 2026, 11:57 UTC · build 22657744

All newsPlayers around this dateRead on Steam

Hello everyone
We are going to release a new patch today. This is the first major patch of the full release. It includes combat zone updates, balance changes, and much more. You can find all the details below.

  • Fixed an issue where sprinting while jumping did not consume stamina.

  • Increased the daily limit of the Prize Wheel (using in-game Silver)

  • Removed the fall damage animation.

  • Fixed a visual issue related to the recently added armored costume.

  • Fixed an issue where characters could sometimes take damage in their spawn area after dying in Arena battles.

  • Made minor adjustments to World Boss schedules.

  • Introduced Elite Accessories along with the Blueprint system used to obtain them. A new Elite Conversion system has also been added to crafting stations, allowing players to upgrade existing accessories.

  • Added Vorgath Blood, which is used in the Elite Conversion process.

  • Added Concentrated Creature Essence to the production station.

  • Level 100 Legendary/Rare equipment can now be recycled at the recycling station to obtain Ancient Ore, with the amount varying based on the item’s star level.

  • Added the Nyxium material to Smelting stations.

  • Sword and Shield Shield Bash, After using the skill the character now gains 25% movement speed for 3 seconds. The stance animation at the end is removed.

  • Sword and Shield Heroic Drop, Area diameter is increased by 25%. The character getting stuck on the target is removed.

  • Dual Dagger Razor Shuriken, After using the skill the character now gains 30% movement speed for 3 seconds. Damaged enemies are slowed by 30% for 2 seconds.

  • Dual Dagger Death Waltz, Attack animation is sped up by 80%.

  • Spear Rule, The character getting stuck on the target during use is removed.

  • Spear Face Off, The character getting stuck on the target during use is removed.

  • Spear Mirage, The character now gains immunity to negative effects for 1 second during skill use. Also, the character getting stuck on the target during movement is removed.

  • Spear Equilibrium, The HP value of the passive skill is increased from 40% to 60%.

  • Spear Spearfall, Area of effect is increased by 20%.

  • Spear Lance Cyclone, Area of effect is increased by 20%.

  • Dual Axe, Basic attack animations are sped up by 25%.

  • Dual Axe Slaughter, Slows the damaged target by 30% for 2 seconds.

  • Dual Axe Battle Roar, HP loss during skill use is removed.

  • Dual Axe Deathroll, Area of effect is increased by 20%.

  • Dual Axe Rage Burst, Movement range is increased. HP loss during skill use is removed.

  • Dual Axe Guillotine, Animation speed is increased by 40%, range is increased. 2X

  • Dual Axe Cruel Authority, Effect range is increased by 40%.

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