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AETHUSNewsHotfix #13 (10/03/26)
Game update

Hotfix #13 (10/03/26)

AETHUS · published 10 Mar 2026, 17:31 UTC · build 22281919

All newsPlayers around this dateRead on Steam

Patching Moving Forward


Now that all critical bugs are seemingly resolved (🙏) I'm moving forward with a daily hotfix cadence!
Some particularly big changes are bolded.

Improvements


- Significantly reduced the threshold time for culling dropped or unharvested resources, before they're cleaned up, to improve performance.
- Added the ability to put the EMP Charge into a chest or add it to the Recycling Station.
- Renamed Auto-Injectors to Injectors to reduce potential confusion about their use.
- Central UI panels like Crafting, the Market and Upgrades now always draw above others so that they work better with UI scaling.
- Removed restrictions around the placement of Potted Plants.

Balancing


- Reduced the speed at which Vitality stats degrade by about 50%. This should make especially the early-game less punishing for Vitality.
Remember, Vitality stats also degrade another 50% slower while in your Outpost!
- Removed the movement speed slowdown of the Overencumbered status effect. No more sudden slowdowns and dumping items when your Vitality drops.
- Increased the minimum threshold for fall damage, so smaller falls should not cause damage.
- Moved the Cargo Bays of all variants down one RAPP level to make them more accessible earlier on.

Tasks


- Fixed an issue where using the Unstuck button inside Facility Rho could lock you out.
If you had this happen, please contact me and I can fix your save!
- Updated objective in FINDING THE CURE to use the correct name of the facility required.
- Clarified objectives of FINDING THE CURE to reference the specific item to craft.
- Attempted to improve readability of required puzzle steps in Epsilon.
- Tweaked the wording of the TAKING SHORTCUTS task to make it clearer that you need to construct the new facility on the surface.

Fixes


- Fixed auto-selection of hotbar slot zero causing a throwable item radius to appear on game start if a relevant item was in this slot.
- Fixed the possibility of Trudy's RAPP reminder call triggering before the player constructs the Trade Node.
- Outer Caverns drill-site dialogue will no longer play if you've already found the Clifftop Hab.
- Last line of Oxygen Filters I dialogue will no longer play if player has already discovered the Crater Facility.

More from AETHUS

Other announcements

All news
Game update23 Jun 2026Version 1.036 (23/06/26)Version 1.036 - 23/06/26 - 16:35 BST Fixes - Fixed some comically large drill bits. - Disabled the ability to queue up Stub Memories to avoid them double playing accidentally. - Added a fail-safe check for the Reactor Fuel Rod pickup dialogue. - Increased size of the trigger for the Core Containment scan and disabled the need to be inside a habitat to scan.Major update2 Jun 2026Gamepad Support now available with Patch 1.035!Hello, Pioneers! Patch 1.035 is live now, bringing official gamepad support to AETHUS ! With the game going on sale for the next two weeks as of tomorrow 6PM BST (10AM PST) , there's never been a better time to pick up a copy and begin your adventure! For clarity, this also i ncludes full Steam Deck control support . I am working on getting the game verified (there's more work to do around perf…Game update8 May 2026Version 1.029 (08/05/26)Version 1.029 - 08/05/26 - 14:50 BST New Features - Added a new 'Resources' Game Modifier to the New Game screen and the Settings menu, which allows for adjusting resource drop rates higher or lower than standard. Improvements - Dialogues that trigger when the player returns to the surface now also play if the player has died, to reduce potential confusion or a need to quit to menu and resume g…