Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AETHUSNews👩‍🚀⛏️ AETHUS is OUT NOW!
Steam news

👩‍🚀⛏️ AETHUS is OUT NOW!

AETHUS · published 6 Mar 2026, 15:58 UTC

All newsPlayers around this dateRead on Steam

Hello, Pioneers!

Three years of solodev is over. AETHUS is out now!

Check out the Launch Trailer below!

AETHUS is available now on Steam and the Humble Store at a special discounted launch price of $15.99 / £13.20 / €15.99, for two weeks!

AETHUS is a fully complete, v1.0 game with no Early Access, so you're getting a finished experience with 30+ hours of content all in one go, with no in-app purchases or other nonsense.

From Apollo the CTO (Chief Treats Officer) and I, thank you so much for supporting this tiny Scottish indie dev.

I'm beyond happy to finally have this labour of love out in the world for you to experience, in a full, complete 1.0 package, exactly as I intended.

I hope you enjoy the story of Maeve and Roland as much as I enjoyed creating it.

I have one favour to ask; the biggest thing you can do to help out at launch is to leave a positive review as soon as you can! đź’– Thank you so much.

If you have any issues at all, please flag them up to me on either Discord (quickest way to get help!) or the Steam Discussions and I'll get them sorted!

Oh, and remember, if you played the demo, your progress carries over seamlessly to the full game!


Frequently Asked Questions

Q: Has anything changed from the demo?

A: Firstly, naturally, you can play the entire game! Mainly though, your demo feedback has helped make the start of the game even smoother and removed any friction you might have felt if you played the demo early on.

Controls have been improved, Maeve's movement speed is faster, she can jump higher, Roland's gravity tethers are faster and have longer range, and there are many more improvements.

I'll keep balancing and tweaking as well as fixing any bugs that appear! Keep the feedback coming!

Q: Why are you releasing straight to 1.0 and not doing Early Access?

A: This is a great question! The biggest reason is that because the story and narrative are so core to the game, it just wouldn't be a good experience. No-one wants to start playing, get really into the story and gameplay, and then suddenly you just... can't play any more? That won't happen here!

Plus... we're all just a little bored of Early Access now, right? I wanted to do something different and provide a complete experience with a proper beginning, middle, and end. A full and wholesome adventure that you can devour at your own pace, with no artificial blockers or 'this bit isn't done yet'.

Now, all of this doesn't mean there is zero chance of bugs occurring, that tweaks to balancing won't happen, or that I won't even add more new content! It just means the game is a full, rounded and complete experience.

Q: Is there Gamepad/Controller support? Deck Support?

A: As the game is very mouse-heavy, I wanted to do a proper custom interaction scheme for gamepad that isn't just a half-assed 'support' that's a worse experience than playing with M+KB.

Unfortunately, there just wasn't time before release to do it proper justice. It's a top priority after launch, and I ask that if you want to play the game this way, you Follow and Wishlist on Steam and you'll see the news in future when support is added for a good, solid experience!

Steam Deck Support is officially signed off as 'Playable' by Valve, but I will also be working to make the experience better post-launch and aim to achieve Verified.

Q: What are your post-launch plans?

A: Honestly, that depends how things go! I'm a self-funded solodev, with no publisher, and honestly, I've put everything I have into this game! My genuine hope and belief is that it will resonate with players and allow me to keep doing this!

If you can help spread the word about the game, leave a positive review, and maybe even pick up the Supporter's Pack, you'll be greatly increasing the chance of me being able to keep going - whether it's on new AETHUS content, DLC, a sequel, or new games!

All that said, AETHUS is a 'complete' experience as described earlier - don't expect additional story content or anything, this is a full, finished narrative!

What I can pretty much guarantee is that I'll be doing:

  • Any required bug fixes and balancing.

  • Controller/Gamepad Support and attempting to get Steam Deck Verification.

  • Localization of game text (including dialogue) into several languages.

Q: Can I stream the game? Is there a streamer mode for music?

A: Absolutely, please do! I'd love to see what you create, so drop by the Discord and drop a link to your channel when you're streaming!

There is no need for a streamer mode as the game features a fully original soundtrack, so no need to worry there!

Q: What is the extent of automation in the game?

A: To be 100% clear, this isn't a factory building game, so there aren't any belts or conveyors!

As you explore the world you'll be able to restore equipment (as well as build your own!) which will allow you to automate resource generation - pretty much all the progression-based resources in the game are automate-able.

You can also craft cargo drones which will deliver those automated resources to your Outpost, with specially build Cargo Bays of varying sizes!

Q: I have a question you didn't answer!

A: Feel free to add a comment below, or join the Discord and chat with me directly!

Thank you!

I sincerely hope you enjoy the game and come to love the characters I've created as much as I do.

See you underground,

-Alex and Apollo

More from AETHUS

Other announcements

All news
Game update23 Jun 2026Version 1.036 (23/06/26)Version 1.036 - 23/06/26 - 16:35 BST Fixes - Fixed some comically large drill bits. - Disabled the ability to queue up Stub Memories to avoid them double playing accidentally. - Added a fail-safe check for the Reactor Fuel Rod pickup dialogue. - Increased size of the trigger for the Core Containment scan and disabled the need to be inside a habitat to scan.Major update2 Jun 2026Gamepad Support now available with Patch 1.035!Hello, Pioneers! Patch 1.035 is live now, bringing official gamepad support to AETHUS ! With the game going on sale for the next two weeks as of tomorrow 6PM BST (10AM PST) , there's never been a better time to pick up a copy and begin your adventure! For clarity, this also i ncludes full Steam Deck control support . I am working on getting the game verified (there's more work to do around perf…Game update8 May 2026Version 1.029 (08/05/26)Version 1.029 - 08/05/26 - 14:50 BST New Features - Added a new 'Resources' Game Modifier to the New Game screen and the Settings menu, which allows for adjusting resource drop rates higher or lower than standard. Improvements - Dialogues that trigger when the player returns to the surface now also play if the player has died, to reduce potential confusion or a need to quit to menu and resume g…