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B.E.S.T Walkthrough ModNewsB.E.S.T 2 News
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B.E.S.T 2 News

B.E.S.T Walkthrough Mod · published 8 Feb 2026, 21:15 UTC

All newsPlayers around this dateRead on Steam

Hey B.E.S.T.I.E.S!

Hope you had a great holiday season and that 2026 is starting off strong for you ❤️
I wanted to drop a real devlog update, because I keep seeing the same question (and I totally get it): “Where’s Episode 6?”

So I’m going to be fully transparent: we hit a rough patch with Steam, and it forced us to rethink our plan.

After the release of B.E.S.T 1, Steam sent us two messages that put us in a difficult situation:

  • First: we could no longer update B.E.S.T 1 “the usual way” like we did before, and future content would need to be handled as DLC.

  • Second: at one point, adult games couldn’t be in Early Access, which was basically our entire development/funding model from day one.

Not gonna lie: it caught us off guard.

And since the release didn’t bring the financial results we were hoping for, we couldn’t afford to stay stuck for months waiting for the “perfect” solution — not if we wanted to keep the project alive.

So we made a decision (even if it’s not the cleanest one on paper):

👉 “Episode 6” becomes “Episode 0” of B.E.S.T 2.

That doesn’t mean the content is gone, or that Episode 6 was cancelled. It’s still the direct continuation — the open ending of B.E.S.T 1 leading into Season 2, like a series picking up right where it left off.

I know some of you are frustrated because you expected to see “Episode 6” in B.E.S.T 1, and I completely understand that. But I’d rather be honest: under the current Steam constraints, releasing it properly as a normal B.E.S.T 1 update became way more complicated than we expected.

Since then though, we’ve made a LOT of progress.

We already updated B.E.S.T 1 (UI + save transfer), and right after that we launched the Season 2 Prologue on other platforms — to solve a real problem: letting you transfer and prepare your saves for B.E.S.T 2 without dealing with platform/version compatibility headaches, DLC confusion, etc. And for new players, it also provides a short recap + lets them create their saves before the new episodes drop.

We also updated the engine to support native 4K renders (optional, but the quality boost is huge), improved the phone features to make everything feel more dynamic, and we started new translations: German, Turkish, and Polish.

Right now, we’re finishing development of Episode 0 (which will release in Early Access on other platforms), and then we’ll jump straight into Episode 1 right after.

Now for the part that’s still unclear (and I’d rather admit it than give you a “nice story” that changes two weeks later): Steam.

As of today, we still don’t have a clear, final answer from Steam support about the best way to release B.E.S.T 2: can we do Early Access normally again, do we need to go the DLC route, do we have to release a full season at once, etc. We’re seeing signs that some things might be possible again, so we’re going to reopen discussions with Steam — but until we have a solid framework, I don’t want to announce an “official” plan that gets rewritten right away.

What I can promise is this:
we keep moving forward, we keep building the episodes, and we’ll choose the solution that is the fastest and most reasonable way to get everything to you on Steam without making you wait forever.

Content-wise, our goal is clear:
✅ for the main release, you’ll get at least Episode 0 + Episode 1 (and if we can deliver more, even better). While other platforms will only have Episode 0 at release.

Thank you again for being here. I know the situation isn’t the simplest, but we’re doing everything we can to keep the project alive — and to deliver Season 2 with a higher level of quality across the board.

Take care, and don’t forget: you are the B.E.S.T! 💙

Dolyla

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