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Zombie Graveyard SimulatorNewsPet Companion & Steam Deck Support | Major Patch Notes - v2.0.0
Major update

Pet Companion & Steam Deck Support | Major Patch Notes - v2.0.0

Zombie Graveyard Simulator · published 23 Jan 2026, 15:42 UTC · build 21620511

All newsPlayers around this dateRead on Steam

Hi Gravediggers! 🧟‍♂️

With this update, we’re officially moving from v1.5 to Version 2.0, completing the roadmap we’ve been working toward for a long time! Some features were released earlier as part of our Christmas Update, and this update focuses on what’s new and what completes the picture, here’s what’s new:

🐶 Pet Companion

You’re no longer alone during the night.

  • By unlocking the Dog House, you can now get a Pet Companion to help you defend your graveyard at night

  • Your dog roams around during the day and actively assists you during nightly zombie waves

  • You can choose from a list of random names, or give your companion a name of your own!

🔫 New Weapons

  • Desert Eagle – a powerful new handgun with high stopping power

  • Secret Weapon – a special variant waiting for players who complete all achievements

🎮 Steam Deck Support

Zombie Graveyard Simulator is now officially Steam Deck Playable.

  • The game runs out of the box on Steam Deck with minimal setup

  • Performance has been significantly improved

    • Previously, heavy combat and night waves could drop to 10–25 FPS

    • Now, gameplay runs at a stable 60 FPS, even during intense moments

  • The reason for Playable (instead of Verified) is that some UI text can appear smaller on Steam Deck, especially in certain languages

  • Overall readability and controls are solid, and UI improvements are planned for the future

🌍 New Languages

The game now supports three additional languages:

  • Hungarian

  • Norwegian

  • Kazakh

⚙️ Extensive Optimization Pass

This update includes the largest optimization pass we’ve ever done. We focused on making the overall experience smoother, more stable, and more enjoyable across all hardware setups

CPU & Gameplay Systems

  • Many CPU-heavy systems were rewritten or optimized

  • Turret logic was heavily optimized, especially in late-game scenarios

  • Large, fully built graveyards now perform significantly better

Inventory & Storage

  • Inventory and Storage systems were completely reworked

  • Previous stutters and frame drops when moving large amounts of items are gone

  • Item transfers are now smooth and instant

GPU & Rendering

  • Major GPU-side optimizations in rendering and occlusion culling

  • Zombie ragdolls optimized

  • Improved shadow distance and grass draw distance handling

  • Fixed a critical issue causing the UI to refresh every time you fired a weapon

Graphics Settings Improvements

  • Low, Medium, and High presets now have clear visual and performance differences

  • New graphics options added:

    • Fully disable Shadows

    • Fully disable Volumetric Lighting

    • Ambient Occlusion now has a real performance impact when disabled

Engine Update

  • The game has been upgraded to Unity 6.2

🔧 Bug Fixes & Improvements

  • Updated the number of Planter Areas gained through upgrades

  • Fixed an issue where zombies wouldn’t attack vehicle during Expedition vehicle defense missions

  • Fixed a rare bug where corpses could get stuck in the player’s hands while carrying

  • Fixed a rare issue where urns could break while being carried by employees

  • Rebalanced prices and profits across multiple products and systems to improve overall economy flow

❤️ What’s Next?

With Version 2.0, the original roadmap for Zombie Graveyard Simulator is now complete.

For now, we don’t have a new content roadmap locked in. We’ll be taking some time to evaluate what comes next, based on player interest, long-term demand, and the future direction of the project.


This also means that features discussed in the past, such as co-op, are not currently planned, but we’re intentionally keeping the door open.

We’re also working on a new project, so you can expect a new announcement from us soon!

Regardless of future content decisions, bug fixes, stability improvements, and critical updates will continue as needed.

As always, thank you for your support, feedback, bug reports, and patience.
Reaching Version 2.0 wouldn’t have been possible without the community behind the game.

  • 💬 Feel free to join our Discord to report bugs, share ideas, or just say hi!

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