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Tower SongNewsTower Song v1.1.2 - The Take Control (of the Glow) Patch
In-game event

Tower Song v1.1.2 - The Take Control (of the Glow) Patch

Tower Song · published 25 May 2025, 17:22 UTC · build 18602086

All newsPlayers around this dateRead on Steam

Hello, Tower runners! We've been hard at work on fixing up some bugs for ya, and we've made a nice quality of life change to make your character choice a little less frustrating once you're out in the world. Full details below!

Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not!

If you don't want to miss news about Tower Song or our next games, just joining our mailing list: https://oigames.substack.com

Or stay in touch on your favorite social media platform: Linktree

Patch Notes

Characters

  • Fred: Boon of the Phoenix and Lichsoul will no longer trigger at the same time, wasting the benefit of both effects, when Fred takes lethal damage while under the effect of both.

Exploration

  • Players no longer see interaction icons for objects related to heroes not in their party. The objects themselves can still be examined, giving players a clue about who might be able to use them.
  • Qadam Park has seen some slight landscaping improvements.

Quest

  • Improved the dialogue in several of Tali's scenes, and removed some obsolete lore references

Bug Fixes

  • Fixed an issue in combat where wearing accessories that granted Regen abilities would continue to play the regen animation even if the wearer was Unconscious.
  • Fixed a Porphry player issue where Porphry could use Rend and Mighty Blow even without a weapon equipped.
  • Fixed a Porphry player issue where Trance Warrior's description text overlapped the text box
  • Fixed a Porphry player issue where casting Weirbreak or Cauterize on a taunting, otherwise ineligible target could crash the game.
  • Fixed a Tali player issue where exploration button prompts would show over the Tali+Jiji camp scene
  • Fixed a Tali player issue where Jiji could appear incorrectly in battle after adjusting the party between battle attempts
  • Fixed an issue in the Prologue where waterfalls in the Qadam Park weren't animated correctly
  • Fixed an issue in Chapter 1 where Jiji was missing from a cutscene despite having dialogue, and moonwalked into the scene backwards!
  • Fixed an issue in Chapter 1 where a karpi sprite would re-appear even after battle victory
  • Fixed an issue in Chapter 1 where ents appeared to be floating in midair during a certain encounter
  • Fixed an issue in Chapter 2 where waterfalls in the Mine Camp weren't animated correctly
  • Fixed an issue in Chapter 2 where the boss' Execute ability bypassed Jiji's Sulk Home ability
  • Fixed an issue in Chapter 3 where an interaction icon appeared next to a door, instead of over it
  • Fixed an issue in Chapter 3 where a naga patrol could unexpectedly start a battle, even when the player had appeared to sneak past them
  • Fixed an issue in Chapter 3 where players could not re-enter the city from alternate routes after unlocking said routes
  • Fixed an issue in Chapter 4 where boss enemies had hidden health bars (off-screen)
  • Fixed an issue in Chapter 6 where players could skip past crystals that are supposed to block their path
  • Fixed a side quest issue where Elementalist charms could not be reforged like other craft-able items

Demo Patch Notes

Exploration

  • Players no longer see interaction icons for objects related to heroes not in their party. The objects themselves can still be examined, giving players a clue about who might be able to use them.

Bug Fixes

  • Fixed a Tali player issue where exploration button prompts would show over the Tali+Jiji camp scene
  • Fixed a Tali player issue where Jiji could appear incorrectly in battle after adjusting the party between battle attempts
  • Fixed an issue in Chapter 1 where Jiji was missing from a cutscene despite having dialogue, and moonwalked into the scene backwards!
  • Fixed an issue in Chapter 1 where a karpi sprite would re-appear even after battle victory
  • Fixed an issue in Chapter 1 where ents appeared to be floating in midair during a certain encounter
More from Tower Song

Other announcements

All news
In-game event18 Aug 2026Tower Song v1.2.2 UpdateThis is a quick update to fix a few bugs and add our logo animator to the credits! Patch Notes · OI Logo Animator, Mario Santos, added to in-game credits · Lend a Paw: Mod description now explains that the skill replaces Ward. · Chapter 6 · Crystals in the Apex Substation have been moved so that players can no longer trigger the optional encounter before they find a way through the crystals · A…In-game event9 May 2026Tower Song v1.2.1 UpdateThis is a quick update but a fun one, bringing all new, original enemy designs to the Soul Tower section of the game! Patch Notes · Scavengers have a new appearance · Fungus are now known as Growths and have a new appearance · Neat’s hidden boss has a new appearanceMajor update18 Mar 2026Tower Song v1.2 - Tali's Tail Tale PatchHello, Tower runners! We’ve been slow cooking this next update for awhile, and it’s a doozy! We’re introducing a prologue skip function for repeat runners, rebalancing Tali, Jiji and Kiran, and fixing a host of bugs! Read on for more details. Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord ! Leave us feedback, suggestions, or report any probl…