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Trolling BowlingNewsMultiplayer Playtest coming May 9th
Steam news

Multiplayer Playtest coming May 9th

Trolling Bowling · published 28 Apr 2025, 21:28 UTC

All newsPlayers around this dateRead on Steam

Hello Trollers,

I'd like to start this very first news announcement by introducing myself. I'm Travis, the solo developer for Trolling Bowling. This game has been about a year of full-time work in the making now, and is my very first attempt at making a game. It has been a difficult but exciting road to get here, and I'm really looking forward to the next evolution of Trolling Bowling: The multiplayer.

I've been working on the game furiously since Steam's Next fest, when the demo went live, in order to get the multiplayer mode working. I'm proud to announce that the multiplayer mode is finally in a state that is ready for proper testing with the public. The game is far from polished or optimized, but most of the bugs have been sorted and it should be (fingers crossed) stable and functional for playing.

You can sign up on the store page as of now, and on May 9th the access will be unlocked for the playtest.

On the main screen of the playtest you will be able to access links to both bug reports and feedback forms. If you experience bugs, please take the time to let me know about it through the forms so I can get them addressed. Likewise, if you have feedback, positive or negative, please fill out the feedback form as it will help guide development moving forward.

Thank you for all the support and kind words I've received since the demo launched, and I hope to see everyone get to trolling and bowling during the playtest.

-Travis

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Steam news21 Apr 2026Multiplayer Beta Test 4/20 to 5/4Ready to troll your friends? The Trolling Bowling multiplayer is finally here after 2 years of hard work! For two weeks the game will be completely accessible for free to everyone! So gather your friends and get to trolling. Please leave feedback and error reports for whatever you find. Known Issues: · First time launch crashing. (just launch again and it should work) · Custom names not populat…