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Monster TrainNewsMonster Train 2 - Updated Demo Now Available!
Steam news

Monster Train 2 - Updated Demo Now Available!

Monster Train · published 30 Apr 2025, 17:32 UTC

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Hi, everyone!!

Thank you so much to everyone who has played the Monster Train 2 demo and submitted feedback on the game. Leading up to Monster Train 2’s launch on May 21st, 2025, we’ve integrated many of your suggestions into the game. Since there have been so many changes to the game, we wanted to update the demo so it fits the current version of the game more closely. Plus, players who are interested get a little sneak peek before Monster Train 2's launch.

So, without further ado, here are just a few changes we’ve made to the demo:

  • Updated balance: buffs and nerfs on a variety of cards, artifacts, and enemies.
  • Fixed several edge case gameplay bugs.
  • Dualism redesigned to only affect buffs and debuffs.
  • Strike now only applies when attacking or using an ability.
  • Max unit cap per room increased from 6 to 7.
  • Improved visuals in a variety of areas.
  • Added support for sorting your Deck.
  • Improved controller/keyboard navigation support in a variety of ways.
  • Fixed reported Undo Turn bugs.
  • Added clarification that you must choose a path on the map first before you can collect rewards. This is how it worked in MT1 but changes to the map visuals in MT2 made it less clear in some situations. We think this UI change improves clarity.
  • Increased contrast and reduced visual business of some areas on the map of Heaven.
  • Added a confirmation step before merging equipment so you can review the outcome before spending the gold.
  • Added an indicator next to the End Turn button if you have any unused unit abilities as a reminder that you might want to use them. Also clicking this button moves the camera to a room with an unused ability.
  • Added intro FMV that bridges the story from MT1 to MT2.
  • The first story character dialogue now happens after the first run.
  • New and updated music.
  • Updated the Run Summary screen to fit many more cards without pagination.

These are just a few of the changes we’ve made to both the demo and the game in general. All these improvements are possible because you, the amazing players of Monster Train 2’s demo, submitted feedback and let us know how we could improve it.

For this new demo, please continue to give us feedback! I hope that these improvements make the demo all the more fun and thank you for supporting the Shiny Shoe team.

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