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DepersonalizationNewsV2.0.24 Update
Game update

V2.0.24 Update

Depersonalization · published 5 Mar 2025, 10:13 UTC · build 17601842

All newsPlayers around this dateRead on Steam

Fixed: The battle skill "Deep Grudge" of Martin Jin had an abnormal judgment issue.
Fixed: The spell "Final Spiral" was not functioning correctly.
Fixed: The trait "Wilderness Hunter" was not taking effect.
Fixed: Removed black stockings from Amy's walking animation.
Optimizations:
Mods: Now support saving multiple auto-saves.
Mods: Saves are no longer deleted after settlement.
Editor Updates:
New: Added party information detection. Now, all members in the battle queue can be checked.

Optimization: Improved multi-room effect compatibility in the editor.
➜ Details: https://meownaturn.yuque.com/cgigk7/depersonal/adnt6uq8kh6ksfot

New: Added placeholder support for dialogues and narration. Special characters and player names can now be displayed.
➜ Details: https://meownaturn.yuque.com/cgigk7/depersonal/oqx2inak6avg28rh

Optimization: The editor now provides a voice generation prompt, displaying the currently generated voice text.

New: The editor's "Open Backpack" function now supports opening regular backpacks instead of just theft-specific ones.

New: Added a function to modify character movement speed.
➜ Details: https://meownaturn.yuque.com/cgigk7/depersonal/zqyyodrwtc38yt64#HzcVq

New: When exploring a room, the camera can now lock onto the target, preventing unintended viewpoint shifts caused by player movement.

More from Depersonalization

Other announcements

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Community7 Aug 2026【Depersonalization】Monthly Report - 2026.07Discord: Google docs:Community9 Jul 2026【Depersonalization】Monthly Report - 2026.06Discord: Google docs:Community1 Jun 2026【Depersonalization】Monthly Report - 2026.05Hi Investigators, Since the official release of "Depersonalization" in August 2024, we've devoted all our efforts to the development of the multiplayer functionality. However, even now, the multiplayer feature still hasn't been released, which has led many investigators to ask questions like: · The tentative "Hello? Is the studio still alive?" · The sentimental "Ah...will I live to see multipla…