Patch 0.7.4
The feedback from everyone has been amazing and we can tell you that where we are now is just the beginning of our vision of what Sirocco could be. There will be lots of changes over the next few months from balance to UI to Crafting and more. Stay tuned to announcements for updates.
General Changes
- The loading screen now reaches 100% when fully loaded and waiting for other players (previously stopped at 97%). Note: We are improving the loading screen in the next patch to provide more information.
- Increased match acceptance time from 20 to 45 seconds.
- Removed the player count in the queue, as it caused confusion. Note: We plan to replace this with an estimated queue time based on the average wait time in the future.
- Unclamped the displayed number of online players from "10+" to show the actual count.
Structures
Backdoor Protection
- Increased the radius for a player to trigger backdoor protection from 65 to 90.
- Adjusted backdoor protection reduction per enemy player from [0, 50%, 75%, 90%, 100%] to [0, 60%, 85%, 95%, 100%].
Minions
- Reduced all incoming shield effects on minions to match the reduction in incoming healing and health regeneration.
- Rescaled siege minion health from [1300-7800] to [700-7000] over 40 minutes.
- No longer deals 20% bonus damage to towers.
- Now deals 20% reduced damage to shipyards and Salt-Core (was 10%).
Harvester
- Adjusted harvester bounty scaling from [400-1600] to [300-1650] over 40 minutes.
Small Class Ships
Zephyr (Tier 1)
Ability 1 - Purging Squall
- Cooldown reduced from 15 to 12 seconds.
- Augment: Dominator – Cooldown reduction decreased from 35% to 20%.
Ability 2 - Windoil
- Cooldown increased from 28 to 33 seconds.
- Augment: Striker – Fixed an issue where it could apply a third time when the maximum should be twice (if hit by the area twice).
- Augment: Protector – Shield gain reduced from 40% to 15%.
Mosaic (Tier 1)
- Incoming shield effect reduced from 5% to 4% of max health, diminishing down to 0.8%.
Dragonfly (Tier 2)
Ability 2 - Adderbolt
- Increased damage from [80-700] to [200-2000].
- Damage scaling from distance traveled reduced from x3 after 150 units moved to x2 after 110 units.
Medium Class Ships
Stingray (Tier 1)
Ability 2 - Force Blade
- Augment Slayer: Reduced number of pierces from 3 to 2 (each ram can now hit up to 2 targets).
Ability 3 - Proximity Field
- Shield gain increased from [40-300] per second to [40-600].
Lurker (Tier 1)
Ability 2 - Shred
- Damage increased from [100-1000] to [100-2000].
- Augment Dominator: Damage increase reduced from 40% to 30%.
Lockjaw (Tier 2)
Ability 1 - Ripchain
- Latched duration increased from [2.4-3] to [2.6-3.2] seconds
Ability 2 - Blaze
- Maximum duration increased from 3 to 4 seconds.
Aurora (Tier 2)
Ability 1 - Glacial Wall
- Cooldown increased from 24 to 27 seconds.
- Augment Striker: Base projectile distance for spawning Ice Shards reduced from 135 to 90.
Ability 2 - Ice Shards
- Cooldown increased from 19 to 26 seconds.
- Augment Slayer: Reduced additional projectiles from 3 to 2.
- Augment Warden: No longer spawns a Glacial Wall for duplicated Ice Shards.
Ability 3 - Blizzard
- Cooldown increased from [50-40] to [55-50] seconds.
Revenant (Tier 2)
Ability 3 - Heart of Darkness
- Damage-to-heal ratio increased from 25% to 50% (now heals 50% of incoming damage instead of 25%).
- Duration increased from [3-5] to [3.5-5] seconds.
Large Class Ships
Oasis (Tier 2)
Ability 1 - Booper
- Cooldown reduced from 20 to 18 seconds.
Ability 2 - Countermeasures
- Cooldown reduced from 23 to 20 seconds.
Ability 3 - Retrofit Repair
- Flat heal increased from [200-1600] to [200-3000].
Prism (Tier 4)
Ability 1 - Prismatic Shield
- Duration increased from [2-3] to [2.5-4] seconds.
Ability 2 - Voidfield Conversion
- Shield per buff/debuff removed rescaled from [50-700] to [100-1000].
- Now gains a flat 15% of max health as a shield on cast.
Ability 3 - Polarity Bond
- Cast range increased from [60-90] to [80-110].
- Shield gain from movement increased from [5-25] per unit to [15-200].
- Now removes effects and grants a shield at the end of the pull.
Bug Fixes
- Properly displays a message when someone fails to load into a game and you are returned to the lobby.
- Fixed an issue where switching captains could unequip your skins.
- Fixed an issue preventing some users from logging in (let us know if anyone still has trouble).
- Fixed an issue where having a large Steam friends list could cause login and Sirocco friend list errors.