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Ramshackle PlaytestNewsPT2.77
Game update

PT2.77

Ramshackle Playtest · published 2 Apr 2026, 09:53 UTC

All newsPlayers around this dateRead on Steam

- CAS is grounded due to poor fuel quality
- Reduced ammo-rack explosion damage

Testing a avoid player system

  • Access via scoreboard by selecting a player
  • Avoid up to 3 players
  • Avoids can't be revoked, but auto clear after 24hrs (to prevent slot cycling)
  • You will get warned if any of your avoided players is in a battle when you stage
  • If a majority of players in a ongoing battle have the same player on their respective avoid list, the avoided player will be gated from joining that battle
  • This system will NOT kick a player out of a ongoing battle
  • Players can be avoided for any reason, its your own personal list


Developer Comment: This system is meant to help lower population servers isolate one or two bad actors that completely kills the vibe of a server. This is not meant to replace reporting and isn't viewed as such. Just helps with edge cases.

Disclaimer: Bullying other players in a server/battle to target avoid a specific player wont be tolerated and is a reportable offence. Let alone teamkilling or throwing matches because someone on YOUR avoid list got into the battle.
Let natural selection run its course, if someone is being really unfun there is a good chance a bunch of other players on the server have come to the same conclusion.

More from Ramshackle Playtest

Other announcements

All news
Game update30 Jul 2026PT3.26Features · New spectator cam — unify F11 / death cams Fixes · Potential fix for a vram memory leak related to the HUD · NavMeshTraversalCache skip in builder · fix rejoin behavior in sandboxGame update27 Jul 2026PT3.25h\ · More small tweaks to (hopefully) improve performance with physics sync · new Remote Sync options in debug settings · Fixed terrain generation not conforming to roads well · fixed rocks sometimes spawning over roads · fixed some music tracks not getting added/ removed some old builder tracks until they can be mixed betterGame update26 Jul 2026PT3.25g\ · Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settings · fixes to clientside physics performance · fixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins) · Fix some missing music