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Backpack SurvivorsNewsDevlog - Build 149
In-game event

Devlog - Build 149

Backpack Survivors · published 10 Feb 2026, 13:16 UTC · build 21866331

All newsPlayers around this dateRead on Steam

Note: These changes are our work on the version that will become the Early Access version.

These changes have not been added to the demo.

Features:

- Hellfire levels are now unlocked by default up until the highest beaten Hellfire level of any character/subclass

- Place the initial bag/weapon already in the bagpack during the tutorial as an example to new players

- Removed running count in UI for achievements that do not keep a running count

- Hellfire progress is now stored per adventure/character/subclass combination so you can progress each seperately

- Added default reward for hellfire/subclass combinations that do not have a specific reward for that combination

Fixes:

- Fixed issue when pausing the game mid animation

- Fixed Timestop Altar pauses bosses, but does not pause weapons.animations

- Fixed various map issues regarding colliders / chests

- Fixed issue where finishing a hellfire level would also give the rewards of other subclasses

- Fixed issue where the Adventure Completed UI would show all first time rewards, even if these were earned already

- Fixed various names/descriptions of rewards

- Fixed Lingering Effects not spawning on a specific map

- Fixed missing stat on Firebolt Staff

Balancing:

- Set all reward weapons/items sell prices to 0

- Added Debuff Immunity of Timestop to all (Mini)Bosses

More from Backpack Survivors

Other announcements

All news
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