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Cycle Idle RPGNewsBuildings Fix Patch
Game update

Buildings Fix Patch

Cycle Idle RPG · published 6 Jan 2026, 19:55 UTC

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  • Fixed an issue where building levels would become negative upon reaching the integer cap. They are now able to go up to level one trillion, and building levels that had become negative as a result of the issue will be set back to level 2 billion.
  • Giving a code from a different week now gives a message that the code is not currently active.
  • Fixed offline gains text for Destruction Idol.
  • Destruction Idol now benefits from Offering Glyph and the Unchanging Reliquary premium upgrade.
  • Fixed an issue with Inspired Concocting where it was displaying 100 times its actual bonus value.
  • Fixed a typo in the description of the transcendent knowledge blessing.
  • Fixed the talent loadout editor: it now has correct headers, is no longer missing the Paladin class, and has the maximum allocation amount set to 10,000.
  • Talents can no longer go above one billion in level.
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Game update18 May 2026Talent Allocation FixFixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.Game update6 Apr 2026Additional Overflow FixesFixed an overflow error with Oq favor · Fixed an overflow error with blessing pointns · Fixed an overflow error with elixir levels · Blessing cost reduction will now show up to 4 significant digits · Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very lowGame update10 Mar 2026Veil 100 Fight ScalingSingularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. · You can no longer advance time in a rest area. · Increased the maximum possible health for enemies in the arena. · Increased the maximum amount of RP that can be harvested from a Shrimpocampus. · The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking…