Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RoadHouse ManagerNewsIntroducing your nemesis: Mr Weasely
Community

Introducing your nemesis: Mr Weasely

RoadHouse Manager · published 28 Jun 2025, 20:37 UTC

All newsPlayers around this dateRead on Steam

Mr Weasely & The Arch-Nemesis

Every great story needs a great villain, and RoadHouse Manager, this is Mr Weasely.

Mr Weasely owns the second floor of the traveling trans-dimensional roadhouse you call home. But he has a problem: if your roadhouse is too much fun for patrons, they'll never make it upstairs to his Cocktail Bar on the second floor.

Your failure is Mr Weasely's success! Every night he'll ponder your progress and if need be, will send some of his minions to cause big time trouble in your roadhouse. In this way he's a reactive villian, and the goons become parts of a system of nemesis where they are promoted or dismissed according to their success and failure.

Eventually one goon will be promoted to right-hand wo/man, and this person becomes your... Arch - Nemesis!

This spices things up, in a big way. The full game will feature 10-12 different types of these special trouble makers, each with their own unique gameplay mechanics. You'll have to bounce them out of the roadhouse with extreme haste and prejudice to keep order in the roadhouse.

First Demo Feedback in Edmonton

RoadHouse Manager had a roaring success at our recent first public playtest demo featuring in Edmonton's GameCon. This was an invaluable event for us, and thank you so much to everyone who played the game and gave feedback.

Being the first real play test, the feedback was vitally eye-opening. As a solo dev, I'm too close to the game to really get a sense for what needs work.

On the positive side, I had a ton of compliments for the look of the game. On the needs work side, sliding beers was way (okay, more like way way way) too hard, and the game needs vastly expanded tutorials to explain everything.

So I'm adding taps on the left and right of the bar to address these concerns and slowly ramping up the mechanics in a much slower pace instead of throwing people in deep.

Thanks again for everyone who gave the game a whirl!

Timelines

I thought I'd have the Steam demo out but after the great playtest feedback, I now want to fix all those things before putting the first Internet-public demo out.

In my personal life, I've spent a lot of savings working on this game these last 2 odd years, FT. So I had to take a in-term recent job. This is good as I won't have to figure out coding in the streets, but bad for production, as I'll have greatly reduced time to work on the game.

I've broken down my remaining production to get the revised demo out to about 16 days of work, 2-3 hour sessions. This means that Steam demo will be coming out in July.

The next demo will be the Playtest Demo and anyone who tries the game out and submits feedback will be credited in the official credits! I rely on your feedback to make this the bestest game it can be.

Full game wen?

The tentative release date is going to be after October Next Fest. Most likely mid November, as I'll incorporate the feedback from the updated demo in Next Fest, and wait until the Spooky Halloweenie games have had their moment. I'm also revising the scope of the game so that expanded parts will be in a sequel or DLC so that I can release the first title sooner (next news will be about this!)

As a solo dev who is not doing this for the money, releasing the game in a good state when its done is my main goal. This is balanced out with not taking eternity to release the game.

Thanks for everyone reading this and showing interest in my game. If you think a friend may like this, please tell'em about the game, as I'm practically invisible on Steam these days, and a game's not a game without players. Like you!

More from RoadHouse Manager

Other announcements

All news
Community12 Sep 2026🔥Let's talk: AI in the RoadHouse 🔥AI and LLMs In celebration of the AI Gaming Festival that's on now, and this game is a part of, I thought it'd be a good time to talk on the subject of AI usage. What a hot-button topic these days, isn't it. AI usage. Some people reading this are no doubt already trembling with intense emotions at the thought of even thinking thoughts about this subject! Background on AI Usage in this Game I've…Community7 Aug 2026Over a trillion-trillion guests possibleDid the math today. If you took all the different possible combinations of body parts in my 2D character models, over 1.2 septillion different sorts of guests could walk through the door! That number is so big, it's too many zeros to type out, and septillion is underlined in red because the word isn't even in this spellcheck's database. 1 septillion = a trillion trillion. That doesn't include c…Community2 Aug 2026Pride weekend celebrations in the RoadHouseSome folks think RoadHouse and they think bikers, tough guys and macho-stuff...but not the Fog's End RoadHouse! Sure, we have some tough manly men. But when you're playing RoadHouse Manager, the details are up to you, and you can have it anyway you want it! Love and romance is a part of this game too. And ya, you can fall in love with anyone, there are no rules in the roadhouse. You could fall…