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Forsaken IsleNewsUpdate 0.13 - Available on the unstable branch
Steam news

Update 0.13 - Available on the unstable branch

Forsaken Isle · published 23 Jun 2025, 18:18 UTC

All newsPlayers around this dateRead on Steam

This patch contains most of the core changes for the upcoming 1.0 update.

Patch Notes

Latest changes (0.13.2) are in bold

ADDED

  • Added a new spreading void biome

  • Added a new lava cavern level to the starting island with new biomes and a boss. Accessible after the Wizard Tower

  • Added 180+ new items, including weapons, accessories, 3 new tool tiers, and more

  • Added new crafting recipes

  • Added new item stats:

    • Life on kill

    • Mana on kill

    • Enemy aggression range

  • Added a crafting material tooltip description to items used in crafting recipes

  • Added a fishing item source to items in the codex

  • Certain resources can now be placed back down

  • Stage of world generation and loading is now displayed on the generating/loading screen

  • Campfires now reduce enemy aggro range

  • Added combat numbers for mana restored

  • Fishing rods now have matching holding sprites and fishing lines

  • Added boss respawn notifications

  • The dungeon boss will now passively spawn after a certain amount of time has been spent in the dungeon

  • Walls and other large tiles in front of the player now fade out slightly

  • Added boss drops to item sources

  • Added shift click item transfer to shop menus

BALANCE AND CHANGES

  • Damage reduction from defence now uses a new damage formula

  • Rebalanced defence values and stats for most armours

  • Rebalanced most mob stats

  • Added collision damage to some mobs

  • Doors now auto open and close when passing through

  • Mimics got a slight graphic change, added sounds, and now revert back to a chest on player death

  • Mobs will now de-aggro at a certain range from the player

  • Everfrost armour now has a set bonus

  • Negative item stats are now displayed in red

  • Reaper shrines now give life on kill instead of lifesteal

  • Campfires now heal slightly more over time

  • Increased the tooltip visibility for special item effects

  • Cultist Dagger item can no longer crit

  • Increased the amount of exit teleporters for the library and botanical garden levels

  • The exit portal in the botanical gardens is now more obvious, and requires a key to access (dropped by garden mobs)

  • Shady Rogue Npc now requires aggro range reduction in order to open shop

  • Flax now naturally grows in grasslands and can be refined into wool

  • Reduced damage, health, and cast speed for some of the Wizard Tower boss attacks

  • Wizard Tower boss void portals spawn voidmites less frequently

  • Adjusted some crafting recipe costs

  • Adjusted resource item drops for tiles

  • Plants now grow naturally in the botanical gardens

  • Hitbox for flail weapons now includes the chain/rope

  • Flail weapons now automatically adjust length when colliding with a wall

  • Bonus dash cooldown reduction is now capped at 75%

  • Cooking and Alchemy stations now use nearby containers

  • Cooking and Alchemy stations now display incorrect combinations

  • Cursor items now unequip if a hotbar item is selected

  • Undiscovered cooking and alchemy recipes are only displayed in the codex after crafting

  • Increased the map reveal radius around player

  • Increased buff times for most food and potion effects

  • Increased mana gained from mana potions

  • Added a tier 3 healing potion recipe

  • Bow attacks charge slightly faster

  • Uncharged bow attacks deal less damage

  • Ammunition required for weapons are now displayed on the tooltip

  • Leaf Vortex armour set now also shoots projectiles

  • Destroying a bed removes the associated spawn point

  • Updated art for some tile and item sprites

FIXES

  • Holes in the Wizard Tower now render correctly

  • Tile healthbars no longer draw behind tiles on higher resolutions

  • Fixed the position of the quick stack button after changing resolution

  • Fixed boomerang weapon sprites not showing after returning

  • Trees no longer grow if an entity is within its bounds

  • Improved performance when rendering large tile sprites

  • Ranged mobs attack telegraph now renders correctly when above the player

  • Fixed an issue with islands occasionally failing to load

  • Interacting with certain tiles will no longer use the selected item

  • Beast from beyond summoned voidmites now despawn on boss or player death

  • Removed some unobtainable items from the item codex

  • Items bought from a merchant will now drop on the floor when inventory is full

  • Fixed an issue that would occaisonally cause significant fps drops for a few seconds upon entering a new level

  • Fixed some tooltip typos

I'm still actively working on a few more changes and will update once they're ready! (transparent wall tiles, saving item entities, and even more items and recipes)

Beta Access

You can access the unstable beta branch by right clicking the game in the library -> betas -> select unstable from the dropdown

Feedback is appreciated, either through feedback discussions on the Steam community page, or on the official game Discord

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