Crew,
Our Mech's engine is revving up. It's time!

That's right, spring actually ends on June 20th - *adjusts glasses* this has been our plan all along !
But in all seriousness. This has been an incredible journey full of ups and downs. We've been working relentlessly to incorporate as much of your feedback as possible from the demo into the Early Access launch. We look forward to share more about all the changes and the improvements we made with you in the coming days.

Humanity lost the war against the machines. The few that remains live on cities built atop of giant pillars. Recruit your team of Fools, assemble your Mech and start making a name for yourself.
Explore a large open-world featuring 16 different cities and outposts. Complete contracts and quests for the various factions that populate the continent.

Dive into an innovative timeline-based combat system that rewards accurate planning, prediction and intuition.

Order your Driver to move, your Gunner to shoot, your Engineer to reload and your Operator to deploy smokes. Lay your plans on the timeline as if you were editing your own anime episode, then watch in in action during the Resolution Phase.
Your Airship is also your mobile base, where your team relaxes and trains between battles. Forge bonds, tend to morale, cook delicious recipes and grow plants in the greenhouse.

Unlock skills for your Pilots, build Relationships and watch them unfold in battle in the form of powerful Momentum Shifts.
Since the very beginning we wanted to make a game that felt like playing an anime. We poured a lot of love into every animation, color choice and design decision in the hopes of bringing to life our "spaghetti-anime" vision. A love letter to anime, that beats an italian heart. Featuring a wonderful dynamic soundtrack composed by Alex Moukala.

June 17th, 2025 is just around the corner and we can't wait to welcome you all to the world of NITRO GEN OMEGA. We hope this is just the beginning of our adventure together but for now we're very grateful to have you along for the ride.
Be sure to join us on Discord to interact with the development team and be up to date with everything-NGO.
We've done our best to bring to you a sandbox-shonen experience. We hope you will have fun playing it.
Gian Paolo Vernocchi
CEO & Creative Director