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Aether & IronNewsPatch Release: 1.0.245
Game update

Patch Release: 1.0.245

Aether & Iron · published 8 Apr 2026, 06:35 UTC · build 22688922

All newsPlayers around this dateRead on Steam

Thanks to everyone who’s been playing Aether & Iron in our launch week! We’ve been working through your feedback and have another patch ready to share with you.

This update focuses on a mix of combat tuning, performance improvements, and a number of UI, localisation, and bug fixes based on issues players have mentioned.We’ll keep sharing updates as we continue improving the game.

Patch Notes

Improved

  • Combat

    • Changed the starting positions of enemies in the Hippodrome.

    • Optimised performance in some combat scenes.

    • Balance changes:

      • Slightly reduced Eli's health and the number of minions.

      • Slightly reduced Dufresne health and enemy AP in encounter #2.

  • Narrative & Scenes

    • Added ‘loudspeaker’ effect to some voiceover lines.

    • The Shipyard Memorial changes visually during conversations.

  • UI/UX

    • Updated “Evade” talent graphic.

Fixed

  • Combat

    • Fixed issue where some Nations Crusade encounters loaded into a black screen.

    • Fixed issue loading into the final White Street Train Heist encounter.

    • Fixed the orientation of the trail effects when firing the Scout Rifle.

    • Fixed issue with pausing and unpausing during combat showing the grid.

  • Narrative & Scenes

    • Fixed Library Nook POI highlight.

    • Fixed issue with sprite layering at the Pier 9 North Workpost.

    • Fixed empty player choice at The Well.

    • Fixed being able to sell blueprints to Tajana.

    • Fixed missing characters at the War-Torn Mission.

    • Fixed jumbled traversal lines when travelling to Spritzenhaus.

  • UI/UX

    • Fixed issue with ‘customize vehicle colors' scroll not stretching on some aspect ratios.

    • Fixed AP cost of abilities spilling out of container during vehicle customization.

    • Fixed issue with selecting “Return To Menu” on controller when completing the demo.

    • Fixed tint/overlay in combat displaying when it shouldn’t on controller.

    • Fixed issue with “play time” being inaccurate for save files.

    • Fixed vehicle part map extending off the screen on certain aspect ratios.

  • Misc

    • Fixed issue where some cutscene subtitles are not appearing in the correct language.

    • Fixed banners at White Street Military Parade being slightly transparent.

    • Fixed issue with “Hotrod Obsessed” achievement triggering incorrectly.

    • Fixed issue with “High Roller” achievement triggering incorrectly.

    • Fixed incorrect translations for the Morale tutorial in French, Spanish, and Portuguese.

    • Fixed issue with saves sometimes being out of order when manually saving.

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