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Knights WithinNewsPatch Notes (369)
Game update

Patch Notes (369)

Knights Within · published 5 Apr 2026, 19:26 UTC

All newsPlayers around this dateRead on Steam

New

  • 4 new Buffs: Crystallize, Flurry, Pressure, Scorch

  • 5 new Beacons

Updates

  • Instead of picking a category/subcategory and getting a random beacon from within, Category/Subcategory Relays now pre-select the category and give you a choice of 3 beacons from within them. This removes the final element that was putting not specifically selected beacons into your build. I debated having both types in the game, and may re-introduce the category/group type selection in the future.

  • Ice Shards now pierce to hit up to 3 targets by default but damage reduced to 50% 

  • (Stilettos Beacon) chance improved to 20% per stack (was 10)

  • (Splinter Beacon) chance improved to 35% (was 25), now gives stacks of Crystalize (was send Ice Shard)

  • (Knives Beacon) now adds a stack of Flurry (was send dagger)

  • (Flint Beacon) now adds a stack of Scorch (was send ember)

  • Gadgets are now discovered similar to beacons and mutations. They function the same but the baseline perk is just hidden in the keep until discovered. First play on the new build should auto discover any gadgets with blueprints unlocked.

  • Number of Beacons, Mutations and Gadgets discovered in mission shows up in debrief menu

  • Damage type increases added to some more Paths’ stat focuses

  • Small updates to maps’ backgrounds and vistas

  • Mission menu animations are now skipped entirely if the game isn’t paused. (trying to prevent being ‘stuck’ for even a fraction of a second longer than need be)

Fixes

  • Fixed not being able to equip the same gadget of a different tier without dropping first

  • Fixed Path mod upgrade notification showing 1 mission delayed

  • Fixed collections beacon list sometimes showing the wrong categories and requirements on hidden beacons

Demo

  • Updated to match

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies