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Knights WithinNewsGadget Rework (again) - Patch Notes (368)
In-game event

Gadget Rework (again) - Patch Notes (368)

Knights Within · published 30 Mar 2026, 00:06 UTC

All newsPlayers around this dateRead on Steam

My intention with this gadget update is to bring them in line with my concepts as follows:

  • In-mission decisions should have depth to them, but be relatively simple mechanically. (mostly either/or type menus). My intention is for complex menus/skill tree type customization to remain in the keep, with missions focused on active combat.

  • Gadget should have pros and cons, they ideally shouldn’t be a big benefit to every build

  • They should alter existing game perks and systems to significantly impact the feel of a build

Expect many new gadgets and update moving forward


Gadgets Update

  • Gadgets now define which slot they are equipped into. During missions, picking up a gadget gives a simpler choice of replacing the existing one (within that slot) or leaving it.

  • Gadgets now have 4 tiers of rarity, represented by the blueprints. Gadgets drop with a % chance for each rarity. Blueprints must be unlocked for higher rarity perks to be active when found

  • Gadgets Blueprints (tiers) are now unlocked sequentially, first login in the new game version will adjust your unlocked blueprints accordingly. Total unlocked blueprints for each gadget should remain the same

  • New interactable: Gadget upgrader. Use these to increase the tier of one of your currently equipped gadgets

  • (Phase Marker Gadget) Significantly updated

  • (Lightning Rod Gadget) Reworked into a new gadget

  • (Windshield) new 3rd perk and buffed 1st perk

  • (Bubble Shield) Perks reshuffled and 3rd buffed to be on any hit (was health hit)

  • (Unstable Overload) Perks 2 and 3 swapped, perk 3 increased to 3 health (was 1)

  • (Evasion Blade) Perks 1 and 3 swapped

  • (Pulse Gauntlet) Perk 3 replaced

Fixes

  • Fixed an issue where Act 2 operation would be stuck on difficulty 1 ignoring Act 1 setting

  • Catapult’s explosion now correctly scales with Pulse Mutation

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies