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BeatblockNewsBounce Back Update (1.4.0)
In-game event

Bounce Back Update (1.4.0)

Beatblock · published 29 Mar 2026, 23:07 UTC · build 22559501

All newsPlayers around this dateRead on Steam

BOUNCE BACK.

you know what time it is. update time!

NEW EDITOR FUNCTION: UNDO/REDO & ACTION LOGGING

You can finally take back your mistakes and regrets instead of sadly re-editing events manually. Turns out it's really hard to make these in a way that's bug-proof and doesn't crash, and there's a chance it STILL might crash!

If you do have crashes (resulting from the undo/redo function or otherwise,) please send them to our Github tracker so our code team can effectively track it!

Speaking of UNDO...

NEW SONGS

Rolobi's "UNDO UNDO" has been added to the Inverses atom.

Take a trip to the not-so-distant past and make some art! Make it funky enough, and you'll find yourself rocking out right next to those weird little stamps. Just make sure you don't crash the whole thing.

"my weird little tribute to kid pix deluxe 4, delay lama, meowsynth, and the elementary school computer lab." - Rolobi

CV35W's "Night Echo (Future Funk Mix)" has been added to the Bounce atom as the new intro song.

A nostalgic track accented with punchy kicks and chopped rhythms. Learn the magic of bounces and you'll find yourself among the stars! (Ladybug Castle, the old Bounce intro, has been moved from the intro slot to an intermediary slot within the Bounce atom.)

"writing the lyrics for this has made me realize i know like No Japanese" - CV35W

THE PATCH NOTES

This is an abridged version of the patch notes; the full patch notes will be updated here at a later date.

Bounce Back (1.4.0)

Main game:

  • NEW LEVELS: "Night Echo (Future Funk Mix)" by CV35W, and "UNDO UNDO" by Rolobi

  • New variant: Novena Hard

  • Added a new costume based on Red: Flame & Fable

  • Improved pausing and unpausing in the middle of a level

  • Decreased speed of Era Chimaera song select animation if decreased VFX is enabled

  • Lowered HP for Damoclism Expert

  • Added icons to original + collab songs that indicate what game they came from

  • Adjusted audio fadeout for ILOVEYOU.vbs

  • Improved gamepad detection

  • Added "use right stick for gameplay" option for gamepads

  • Broken levels and marathons should not crash in song select anymore

  • Fixed hidden variants causing scores to display incorrectly in song select

  • Fixed marathon unlock requirements only checking the final played level instead of all levels

  • Fixed an glitch with music playback in gone fishin'

Editor:

  • Undo + Redo is now available in the level editor

  • Added "Stamp" event

  • Fixed editor events getting displayed off of the pixel grid

THE OTHER STUFF

Solidifying post-Early Access plans & questions

Our current roadmap going forward sees us (ideally) getting Beatblock to its most complete state late this year! With that in mind, here's some common questions and requests we've seen floating around:

  • Localizations? Currently in progress! We plan to get them in once we hit version 2.0, to ensure we can have our localizers deliver their work as smoothly as possible. Traditional & Simplified Chinese, Japanese, and Korean are on the docket, and we're curious to hear what else people want- let us know in the comments!

  • Porting to other consoles? No promises right now- it's a lot of work, and we'd like to focus on making sure Beatblock can shine at its best on PC before we consider releasing it elsewhere! With that said, never say never- we hope to offer more ways to beat blocks in the future.

  • More songs? Free or paid? As long as we're still kicking, you can expect more content from us even beyond 2.0! Paid song packs are something we've been contemplating as well, especially for music that might be more difficult to license. We'll keep y'all updated ( ' ' )=)

  • Additionally, expect us to keep rolling out more quality of life changes over the course of this year. Rest assured, we've been keeping a close eye on feedback and there's lots that we're raring to get remedied to make Beatblock feel better to play.

As we've continued to hone in on how we eventually want this game to look in its final form, a few bigger features have also floated to the top of the think tank that'll help round out the experience as a complete game. We'll be focusing development on these features (and ironing out all those pesky bugs) throughout the summer & fall, so stay tuned!

Check out Red: Flame & Fable!

One of our developers, DPS2004, has been working on another game alongside Beatblock!

Red: Flame & Fable is a 2D action-adventure game, set in a a dark storytale world. Click the link above to check out the trailer, and be sure to play the game when it releases for free in May!

To celebrate, we've added in a new costume for Cranky based on Red. We hope you enjoy playing as her in Beatblock, as well as in Red: Flame & Fable!

FINAL NOTES

While none of us on the team expected to get as far as we have with this project, we're very grateful we can continue sharing good tunes and creating art for players to enjoy. Thank you so much for playing our silly rhythm game!

- CV, BubbleTabby

also, find us on socials here!

Discord: https://discord.gg/MAXGRYPMSw

Youtube:

Twitter/X: https://x.com/BeatblockGame

Bluesky: https://bsky.app/profile/beatblock.bsky.social

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