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Idle ClansNewsMarch 24 updates - Invocation skill, content expansion
Major update

March 24 updates - Invocation skill, content expansion

Idle Clans · published 24 Mar 2026, 09:11 UTC · build 22477697

All newsPlayers around this dateRead on Steam

This update we're getting a new skill and 7 existing skills are receiving new content!

Any unclaimed experience you may have from Valentine's event will be claimed when you log into the game after the update. Our birthday event will also launch in two weeks on the 7th of April. Hard to believe it has already been 3 years.

Onto the update!

Invocation

Invocation introduces a new skill to level and dozens of new rewards to discover. At its core, the skill is designed to be an ongoing gold and item sink, helping stabilize our economy by removing gold and items from circulation and giving value to items that otherwise have limited utility. You of course won't only be sacrificing your gold and items for experience, there are also a bunch of new rewards you'll be able to get in return.

Invocation is trained in 2 parts.

Part 1: Archaeological Sites

Look for ancient relics in different archaeological sites. These sites aren't free to use -each action costs some gold, increasing with the level requirements of archaeological sites.

  • Consistent and predictable experience rates

  • Relics drop on average every few hours

  • The gold for these tasks is taken from a separate gold coffer, giving you a new place to store your gold. The coffer has capacity to hold 2B gold. To start training Invocation, you must add gold to your coffer.

Part 2: Rituals

Relics discovered from archaeological sites can be used to perform rituals. On top of the relic requirement, they also require Ritual Power. Ritual Power is gained from sacrificing items to the void, with low base value items offering the highest Ritual Power per gold.

A few randomly selected items for demonstration.

Item

Base Value

Ritual Power

Spruce log

6

15

Meteorite ore

105

199

Titanium platebody

15,600

8,653

Items can also individually be given Ritual Power multipliers to create artificial demand for specific categories.

  • Each performed ritual gives a hefty amount of Invocation experience

  • Performing a ritual will summon an ancient spirit that takes you into battle. Each relic has 3 different spirits it can summon with varying odds, and each spirit has different item rewards

  • Performing rituals is fully AFK. After beginning a ritual, you'll automatically perform subsequent ones until you end combat or run out of relics. Works offline as well

Modifiers & Boosts

  • Enchantment scrolls - Invocation enchantment scrolls are immediately available with the update, obtainable from chests as you'd expect. Enchanting your jewelry with Invocation scrolls will increase the speed at which you complete archaeological site tasks

  • Weekly and daily quests - Daily quests will have you investigate archaeological sites and weekly quests have you perform rituals. Both have a chance of dropping the new pet as well as relics to be used in rituals

  • Pet: Lil' Archaeologist - Low chance of dropping from daily and weekly quests. Can complete archaeological site tasks for experience and relics

  • Invocation tickets & skilling party events are immediately available. Gloves give you a 5% chance to double all received relics

  • The archaeological brush can be plundered from the newest plundering task, Archaeological society. The toolbelt upgrade has received a new tier to accommodate the new tool

Same as Exterminating, Completionist capes won't require Invocation until it has been in the game for a year (April 1 2027). The date new skills starts being enforced is now mentioned in Completionist cape descriptions as well.

New tasks

Fishing: Sea Serpent (Level requirement: 110)

Catch sea serpents, which can be cooked to make them edible or processed into scales via the Crafting skill. Scales are a required ingredient in a new potion. Does not provide better experience per hour than Bloodmoon eel (no task costs), but does provide more experience than fishing tuna.

Cooking: Sea Serpent (Level requirement: 105)

Sea serpent heals 20 health when cooked.

Mining: Obsidian Ore (Level requirement: 95)

New best experience per hour in the skill, but generates less raw gold compared to titanium as the resulting item base values are lower.

Smithing: Tempered Obsidian (Level requirement: 95 - smelting tab)

Requires obsidian ore. Beats previous smelting tasks in experience per hour, excluding Astronomical and Otherworldly bars.

Crafting - 5 New Tasks

Obsidian arrow (Level requirement: 95)

  • Requires: Tempered obsidian, Magical log

  • Produces: Obsidian arrow - a new arrow that falls between Titanium and Astronomical in strength

Obsidian Powder (Level requirement: 105)

  • Requires: Tempered obsidian

  • Produces: Obsidian powder - used in Brewing to brew the Potion of Ascension

Sea Serpent Scales (Level requirement: 110)

  • Requires: Sea serpents (from Fishing)

  • Produces: Sea serpent scales - used in Brewing to brew the Potion of Ascension

Otherworldly Leather Trousers (Level requirement: 110)

  • Requires: Astronomical leather trousers, 4x Otherworldly leather

Otherworldly Leather Coat (Level requirement: 115)

  • Requires: Astronomical leather coat, 6x Otherworldly leather

Plundering: Archaeological Society (Level requirement: 110)

  • Drops

    • Brush - the new tool for Invocation

    • Spirit salt - a required ingredient to make the new Potion of Ascension

Brewing: Potion of Ascension (Level requirement: 115)

Provides a 15% damage boost against clan bosses for 10 minutes (doesn't tick down when not fighting clan bosses).

  • Requires

  • 30x Obsidian powder

    • 30x Sea serpent scales

    • 50x Spirit salt

    • 10x Divine ashes

Changes

  • Non-premium players can now train premium skills up to level 30

  • Local market UI changes

    • Entries are now more narrow and compact, allowing twice as many entries per row

    • Upgrades can now be searched by name

    • A category dropdown was added

    • Removed the "Unlocked with items" upgrade section and moved upgrades to relevant sections

    • Now sorted by cost and level requirements

  • Clan upgrades layout is now identical to local market upgrades

  • Your loot history is no longer erased between Exterminating assignments during auto completion

  • You'll no longer be forcefully thrown into the combat view when your Exterminating assignment changes during auto completion

  • Daily boosts bonus experience now applies to Exterminating

  • All holiday event exp bonuses now cap at 25%, up from 20%

Other

  • Experience received in combat and a few other places used to be calculated by the client to keep common packets small. This has been moved server-side to reduce error-proneness, fix small desyncs, and allow spontaneous changes (e.g. bonus experience weekends) without requiring client updates. Things shouldn't appear any different, but please verify combat experience is being correctly tracked across all sources

  • Niche fix: Displayed experience gain of other players in clan experience events was sometimes inaccurate - now fixed

  • Fixed an issue with sessions sometimes not fully clearing when logging out, causing you to be unable to relog for a few minutes afterwards

  • Received cooking experience with the Keep it burning upgrade is now displayed in the offline progress popup

  • Some item icons were slightly misaligned. Every icon is now the exact same size, uses the same metadata and compression. Build size reduced slightly as a result

  • Task pages slightly modified to make spacing consistent

  • Your input is now formatted for easier reading in the item interaction and item send popups

  • The event donate button now uses the inventory item interaction popup for consistency

  • Fixed Exterminating assignment level requirement visual inconsistencies

  • The "End run after round" button now becomes uninteractable after usage

  • Fixed the item hover popup occasionally getting misplaced or stuck on screen due to player market prices being fetched

  • The local market purchase confirmation popup was tweaked

  • Drop rates within RotG modified slightly - you're now more likely to receive high level items from enemies

  • Swapped enemy weaknesses around in early combat zones - most witches & wizards are now weak to stab

  • Fixed clan upgrade purchase button text showing the purchase text of the previously selected shop entry

  • Enemy weakness text is now yellow if your currently equipped weapon uses the matching attack style

  • Fixed the Damage calcs popup incorrectly showing "Show real-time stats" on first open during a session

  • The item interaction popup now includes "View offers" and "Create buy offer" buttons

  • Fixed holiday event experiences not being automatically claimed on login after an event has ended

  • Pressing an already selected chat channel no longer removes highlighting from it

  • Fixed clan credits rewards from clan events not going through modifiers

  • Fixed GIM not being able to join each other's parties via the "Join party" button in the player profile

  • The item hover popup positioning math didn't properly account for different display resolutions, sometimes causing it to go out of bounds

  • Fixed a visual bug in farming time estimates in the task stats popup

  • Achievements

    • Fixed item creation achievements not triggering if you ran out of materials during the action that should've given you an achievement

    • Fixed the "Join clan" and "Create clan" achievements not triggering. Will work retroactively for existing clans

    • "Delicious, unhealthy fast food" can now trigger from offline progress

  • Enchantment scrolls all had a base sell value of 500. Common scrolls are now valued at 1k, rare 2.5k, exceptional 5k

  • Plundering tasks now state what the levels required for max efficiency are

  • Auto completing quests should no longer put you idle when the task you were doing before starting an auto-questing run was the same task that the auto-questing run ended on

  • Your selected item when creating a player market offer can now be hovered

  • Earrings were graphically tweaked to remove some noise and slightly reposition them. Looked strange especially with a cosmetic effect applied to them. This change may not show up on mobile builds initially

  • UI task changes to show more tasks per row in cases where tasks had a lot of dead space

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