Hey again testers!
While the public is busy getting their hands on the last build via itch.io, you guys are getting the shiny new toys.
This update is heavy on the visuals, UI, and character imports. We've brought in some new faces, completely overhauled the menus, and made the combat look and feel significantly punchier.
Here are the patch notes for the newest test build:
Ral & Cel Have Arrived: They have officially been imported! Ral has a unique ultimate idle too. They currently function the exact same as Deren like the rest of the characters right now.
Procedural Tails: Deren and Phenn's tails are now fully procedural, meaning that they finally won't just stop at the end of the animation. Rejoice!
New Ultimate: Deren has been granted a brand-new Ultimate form. Slightly inspired by a specific thing from an alternate universe version of Deren.
The M1 Makeover: ALL moves (including your basic M1s) have been given a massive visual and auditory refresh. Everything should sound and look much heavier and nicer.
Parry & Impact VFX: The visual effects for getting hit and pulling off a perfect block / parry have been completely reworked from the ground up.
Overlay Material Support: Added a dedicated hit-flash overlay when taking damage so you actually feel the impact.
Deren's second special: Added a swift pummel as Deren's second special.
Special Templates: Populated Special slots 3 and 4 with templates to set up the framework for future abilities.
A Fresh Coat of Paint: The Main Menu is brand new.
New Settings: The settings menu has been completely overhauled with new options to tweak.
Save Data Integration: Your progress actually saves now! Whether or not that actually means anything right now is another matter - But the game does actually save a file.
UI Clean Up: You can now instantly hide on-screen hints in freeroam by pressing 'P'.
The "I Forgot" Fixes: A massive multitude of under-the-hood optimizations and minor bug fixes that I absolutely did do, but entirely forgot to write down.
Jump in, and have some fun! Tell me if anything breaks in the internal Discord Server.
Cheers!
- JDR / JakeDRavioli (founder of vecShift)