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Rogue NightNewsRogue Night Update - v1.0.4
In-game event

Rogue Night Update - v1.0.4

Rogue Night · published 7 Feb 2026, 13:35 UTC

All newsPlayers around this dateRead on Steam

New Features/Changes:

  • Made windowed mode available again and fixed a couple issues with it.

  • Added key remapping for mouse and keyboard.

  • Steam Deck should now automatically be detected, and should activate controller mode on title screen.

  • Adjusted the drawn hotkeys to reflect remapped keys.

  • Added 2560x1440 resolution in windowed mode.

  • Added an option to unbind the mouse from the player, allowing players to click off of the screen both in windowed mode and full screen mode.

  • Changed the way trees and zombies are optimized.

  • Increased zombie count and the range at which they are passive.

  • Added a yellow '!' over characters and objects that give quests.

  • Updated the tutorial control messages to also reflect gamepad controls if gamepad mode is enabled.

  • Moved the southern meta-upgrade portal away from the starting zone, as not to overwhelm new players.

  • Zombie kill tutorial quests now checks for zombie heads as well as kills, allowing it to be completed retroactively.

  • Decreased the amount of rain particles.

  • Increased the range at which the druid can ensnare zombies.

  • Slightly updated the map graphic.

  • Goblins no longer wander into strange corners. They stand in place until they aggro, and have an increased aggro range.

Bug Fixes:

  • Fixed an issue with goblins that would cause the game to crash.

  • Added protection against a crash caused by Wight hands.

  • Added protection against a crash that could potentially happen if the player dies while moving room to room.

  • Mine level 2 is no longer persistent.

  • Mouse should now properly reset to window center when selecting an object to build.

  • Fixed an issue that caused the player to spawn at the mineshaft while leaving the portal if a mineshaft was constructed while playing on normal mode.

  • Fixed an issue that would sometimes cause death music not to play after dying.

  • Fixed an issue where zombies were automatically damaged while walking near any NPC.

  • Fixed an issue that would cause the character to fly backward quickly when rolling into a sign or character and pressing E.

More from Rogue Night

Other announcements

All news
In-game event23 Apr 2026Rogue Night Update - v1.1.4Changes: · Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP) · Removed key drops from zombies, skeletons, and wights · Keys now only drop from chests and specific sources, making lockpicking more valuable · Chests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint drops · Weapon pickups now display clearly in the g…Community16 Apr 2026Next Update Is In The Works!Thanks everyone for your feedback on the game. I'm currently in the process of boiling down this feedback to address any issues and implement any fixes/changes to the game. There's quite a bit, so it may take some time, but wanted to let you all know I've heard you and am actively working on it. Thanks for playing!In-game event10 Apr 2026Rogue Night Update - v1.1.3Changes: · Slightly increased zombie damage to increase difficulty. · Slightly increased zombie speed to increase difficulty. · The spear (and all weapon attacks) should not miss when hitting the heads of enemies. · Bats now despawn while off of the screen while the player is sleeping. · Bats are much less frequent at night. · Poison damage has been increased from 2 HP per tick, to 3. · Slightl…