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Go UpNewsGo Up January Update
In-game event

Go Up January Update

Go Up · published 1 Feb 2026, 23:43 UTC · build 21740447

All newsPlayers around this dateRead on Steam

The holidays are over, but the party goes on!

Scribbles in the Dark

It’s back to the grind for those of us rising ever upward, and we have a new friend to introduce to everyone. Scribble Warlock will now be adding his own artistic flare to Go Up and helping us create an amazing new skill tree background. All his art is awesome and he’s got much more to share, so check him out @ScribbleWarlock on the social medias. With Scribble Warlock’s help we hope to gamify the skill tree even more by adding in some interactables inspired by our new friend’s sweet scribbles.

This current background is just a placeholder for now while we shore up plans for the future and attempt to make the most of Scribble Warlock’s talents. To go along with the background we’ve implemented a new dynamic lighting system to reveal the new art as you traverse the skill tree. Use the new craftable torch item to light your way as you explore the new terrain of Scribble Warlock’s art. 

Forge of Creation

Along with some new and updated chaos events which drop new items, we’ve also started to implement the beginnings of a crafting system for Go Up. If you’ve been keeping up you know there are already some uses for some of the items you’ve seen thus far, including the sticks from the Tree of Life, but now sticks can be used to power the Forge of Creation! While the forge is lit you can craft a torch to help guide you through the new background art. We will be expanding on the crafting system going forward, so the torch is just the tip of this iceberg. 

Chaos Redux

We’ve updated the chaos system in order to create some of the new events in the attempt to add more interactivity for those of you who like to play a bit more actively.  These were pretty fun for us, so I think more events like these are on the horizon.

Spiders can spit webs and bite, but you can catch the webs and bash the spiders. Tentacles may attempt to grab you, but you can burn them with your superior speed.  Disco demands lefts, rights, ups, and downs, but you have all the moves at your disposal. Looks like you’re going to have to dance your way out of this one. 

Bug fixes and QoL

Along with the new content we found, fixed, tweaked, and massaged many elements of the game to more closely fit our vision of Go Up. I also want to remind our players that we are listening, so if there are any glaring mistakes, new mechanics, or systems that you would like to see please visit our community page and give us a shout!

https://steamcommunity.com/app/2934520

  • Fixed bug with splash screen sounds panning incorrectly

  • Fixed skill tree opening in the correct area

  • Skill tree showing and hiding more efficiently

  • New info window highlights and shaders to better reflect the new skill tree background and lighting system

  • Reworked how and when chaos events spawn to be more dynamic moving forward

  • Fixes to pooled objects resetting and physics

  • Trying to keep load times manageable, removed excess pooled objects

  • Fixed bug where both whisps pop when the other is popped

  • Fixed bug where omni-whisp particles were not showing on eating an omni-particle

  • Arrow meter can now break when something would be broken

  • Fixed bug keeping booster broken when all things should be fixed

  • Custom cursors and layering fixes

  • Mouse Collector now grows and shrinks when mousing over clickables

  • Mouse Collector can now feed whisps to make them grow faster

  • More SFX for actions and events

  • Fixed bug where two music tracks play on top of another on ascension

  • Fixed several Tree of Life and Composter bugs

  • Item tooltip names on mouse hover

  • Iron particles are now automatically attracted by magnet skills (DUH)

  • Fixed bug where lap time isn't reset on ascension

  • Refiners will now reward more non-white dust

  • Juiced up boosting and encroaching darkness a little

  • Reworded some ambiguous skill descriptions and compendium descriptions

  • Lowered costs of Act of Kindness and Gratuitous Repentance

  • Fixed some Data Suite skill checkbox bugs

  • Fixed styling and ordering on skill button info windows to be more explicit about whether it's referring to the normal skill or dark upgrade (where applicable)

  • Added text “Purchase” and “Upgrade” to purchase buttons to be more visually explicit when buying or upgrading skills

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