Merry Christmas, everyone @Patreon Testing @Patreon Supporters!
Version 0.9.1 is now LIVE on the default Steam branch!
This update introduces multiplayer to the main branch, along with major improvements and additions to the player controller. It also includes hundreds of bug fixes and optimizations across the entire game.
This update focuses on addressing the most reported issues, fixing long-standing bugs, and improving overall stability and performance. With this release, I’m hoping to reignite activity in these channels and move forward with regular, frequent updates as we continue our road toward Steam Early Access.
Thank you for your patience — below is a very summarized, compacted changelog.
Multiplayer Status
Currently Networked
Weapons & Equipables
Buildables
Vehicles (including riding as a passenger)
Humans vs Tripods (team switching)
Aliens
Item pickups
Swimming
Parachuting
Hang gliding
Weather & Time of Day
Tripod movement
Tripod behavior
Doors
Text chat
Currently Not Networked
Rising Tripod & Storm
Probe
NPCs
Proximity Voice Chat
New Weapons, Equipment & Tools
16 new weapons
Backpack (expands inventory capacity)
Mining Helmet & Head Lamp (hands-free illumination)
Camcorder
Binoculars
Range finders
Scopes
Suppressor attachment
Flashlight weapon attachments
Fishing rod & bait
Character & Building Improvements
Player body and legs are now visible when looking down
Buildables
New tent buildable
New candle buildable for area illumination
Standing torch can now be crafted to light up areas
Buildables are now fully networked in multiplayer
Buildables can be dismantled, returning resources to your inventory
Buildables can be moved after placement
Area around the player is now illuminated during building to improve placement visibility
World Interaction
Loot dead NPCs
Loot dead animals for meat, bones, and leather
Sticks and stones now spawn naturally across the terrain for crafting
New generators that can be turned on to interact with the world
(Generator & vehicle fuel integration coming next update)
New Character Abilities
Swimming (with underwater sounds & visual effects)
Climbable ladders to access rooftops, water towers, and elevated positions
Hang gliding
Parachuting
Crouch sliding
Environment Updates
New town added to the map
New lake added to the map
Overhauled parts of the map to feel more lived-in, including:
New building variety
More parked vehicles around the map
Environmental props
Vegetation improvements
Effects & Visual Improvements
Completely overhauled skybox & lighting
Dynamic volumetric height fog
Dynamic clouds & weather
New lightning effects
Improved dynamic atmosphere
Sound ducking when inside buildings
Improved interior lighting
Completely new missile effects & sounds
New nature particle effects around the player
Improved forcefield impact effects
Improved forcefield explosion effects
Enhanced explosion lighting reflecting off Tripods
Heatray beams now emit dynamic lighting reflecting off Tripods
AI & Alien Improvements
Tripods now occasionally wander toward the player's general vicinity
Improved probe logic & physics
Enhanced alien movement and behavior to be more fluid and reliable
Tweaked damage caused by aliens
Optimizations
Optimized physics
Optimized Tripod detection
Optimized trigger colliders
Optimized terrain
Optimized destruction rubble piles
Optimized additive scene loading
Optimized shadows
Refactored and optimized core code
Reduced and optimized overall scene sizes
Optimized storm clouds
Optimized LOD terrain
Thank you all for the continued support.
I’ll be publishing more updates in the next few days to address issues reported by testers, along with continued optimization before fully shifting gears into the roadmap at the start of the new year.