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War of The Worlds PlaytestNewsUpdate 0.9.1 is live! Merry Christmas!
Game update

Update 0.9.1 is live! Merry Christmas!

War of The Worlds Playtest · published 26 Dec 2025, 02:48 UTC

All newsPlayers around this dateRead on Steam

Merry Christmas, everyone @Patreon Testing @Patreon Supporters!

Version 0.9.1 is now LIVE on the default Steam branch!

This update introduces multiplayer to the main branch, along with major improvements and additions to the player controller. It also includes hundreds of bug fixes and optimizations across the entire game.

This update focuses on addressing the most reported issues, fixing long-standing bugs, and improving overall stability and performance. With this release, I’m hoping to reignite activity in these channels and move forward with regular, frequent updates as we continue our road toward Steam Early Access.

Thank you for your patience — below is a very summarized, compacted changelog.

Multiplayer Status

Currently Networked

Weapons & Equipables

Buildables

Vehicles (including riding as a passenger)

Humans vs Tripods (team switching)

Aliens

Item pickups

Swimming

Parachuting

Hang gliding

Weather & Time of Day

Tripod movement

Tripod behavior

Doors

Text chat

Currently Not Networked

Rising Tripod & Storm

Probe

NPCs

Proximity Voice Chat

New Weapons, Equipment & Tools

16 new weapons

Backpack (expands inventory capacity)

Mining Helmet & Head Lamp (hands-free illumination)

Camcorder

Binoculars

Range finders

Scopes

Suppressor attachment

Flashlight weapon attachments

Fishing rod & bait

Character & Building Improvements

Player body and legs are now visible when looking down

Buildables

New tent buildable

New candle buildable for area illumination

Standing torch can now be crafted to light up areas

Buildables are now fully networked in multiplayer

Buildables can be dismantled, returning resources to your inventory

Buildables can be moved after placement

Area around the player is now illuminated during building to improve placement visibility

World Interaction

Loot dead NPCs

Loot dead animals for meat, bones, and leather

Sticks and stones now spawn naturally across the terrain for crafting

New generators that can be turned on to interact with the world
(Generator & vehicle fuel integration coming next update)

New Character Abilities

Swimming (with underwater sounds & visual effects)

Climbable ladders to access rooftops, water towers, and elevated positions

Hang gliding

Parachuting

Crouch sliding

Environment Updates

New town added to the map

New lake added to the map

Overhauled parts of the map to feel more lived-in, including:

New building variety

More parked vehicles around the map

Environmental props

Vegetation improvements

Effects & Visual Improvements

Completely overhauled skybox & lighting

Dynamic volumetric height fog

Dynamic clouds & weather

New lightning effects

Improved dynamic atmosphere

Sound ducking when inside buildings

Improved interior lighting

Completely new missile effects & sounds

New nature particle effects around the player

Improved forcefield impact effects

Improved forcefield explosion effects

Enhanced explosion lighting reflecting off Tripods

Heatray beams now emit dynamic lighting reflecting off Tripods

AI & Alien Improvements

Tripods now occasionally wander toward the player's general vicinity

Improved probe logic & physics

Enhanced alien movement and behavior to be more fluid and reliable

Tweaked damage caused by aliens

Optimizations

Optimized physics

Optimized Tripod detection

Optimized trigger colliders

Optimized terrain

Optimized destruction rubble piles

Optimized additive scene loading

Optimized shadows

Refactored and optimized core code

Reduced and optimized overall scene sizes

Optimized storm clouds

Optimized LOD terrain

Thank you all for the continued support.
I’ll be publishing more updates in the next few days to address issues reported by testers, along with continued optimization before fully shifting gears into the roadmap at the start of the new year.