Blood Moon Horror · published · build 20573879

Summary: Patch 0.4.1 delivers temporary but important fixes for enemy pathing and mission spawning. Enemies should get stuck far less often, and every level now guarantees at least one active mission objective.
Hey everyone,
This is a small interim patch focused on smoothing out some of the biggest issues from the last build.
Enemy AI should now get stuck far less frequently, and every level now guarantees at least one active mission objective.
This is not the full AI overhaul yet, but it should make runs smoother, more reliable, and more playable while we finalize the next major patch.
This patch is the first step in a broader round of fixes already in progress. Your reports are especially helpful for tracking unusual enemy behaviour, mission inconsistencies, and multiplayer issues.
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Thank you for your patience while we continue improving Blood Moon Horror. A larger update is in development and will bring deeper improvements across AI, missions, environments, and performance.
See you under the Blood Moon. 🩸
— Blood Moon Games