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Rider ValkyriesNewsImprovements Based on Offline Playtest Feedback
In-game event

Improvements Based on Offline Playtest Feedback

Rider Valkyries · published 23 Oct 2025, 11:27 UTC

All newsPlayers around this dateRead on Steam

Recent Improvements & Updates

After showcasing our game at an offline expo, we received a lot of valuable feedback from players. Based on these suggestions, we’ve implemented the following improvements and updates:

  • Removed small collision objects as well as collisions from certain trees and utility poles, resulting in smoother and more enjoyable riding.

  • Added a reverse-direction detection system that notifies the player when they are going the wrong way, reducing confusion and getting lost.

  • Added an additional respawn point in the middle of Stage 1 to prevent excessive backtracking after falling off the ship.

  • Fixed inaccuracies in attack hit detection to ensure more stable and consistent combat feedback.

  • Optimized crash logic to prevent unnecessary or overly frequent crashes.

  • Improved the dismount system — players can now freely move and explore after getting off the bike.

  • Added a “Return to Bike” feature (G key). If the bike is too far away or lost, players can automatically return to it after 30 seconds.

  • Fixed an issue where the bike could fly too far away upon impact, ensuring it now lands closer to the player.

  • Polished AI behavior for other riders to reduce clustering and improve overall combat and racing dynamics.

  • Reworked finish line detection and result feedback to make the end-of-stage experience clearer and more satisfying.

  • All supporters have been added to the in-game credits. Your support is what keeps this project moving forward — thank you!

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