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SWORNNewsSWORN 1.0 is LIVE (v1.0.0.1.1002 Release Notes)
Major update

SWORN 1.0 is LIVE (v1.0.0.1.1002 Release Notes)

SWORN · published 23 Sep 2025, 16:00 UTC

All newsPlayers around this dateRead on Steam

General Changes

- New Final Boss phase for Arthur, available on Baron difficulty and above
- New Potion System:
- Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station.
- Find the Fae Lord shrines on your run to unlock their special flask, allowing you to guarantee a blessing from a specific Fae, at the cost of taking your potion slot
- Additional Voice Acting and dialogue throughout the entire game
- Networking Stability Improvements
- Performance Improvements on lower end machines
- Polished VFX and Enemy Textures

Blessing Changes & Bugfixes

- Updated most Weapon and Spell Blessing icons
- Venom, Immolate, and Bleed now correctly benefit from effects that boost all damage like the Devotion Tree’s Chaos upgrade
- Updated Mab’s Bile and all related blessings to fire in an arc. Waste Not and Chemical X only fire if there’s a target in range. Updated targeting for Venomous Demise, Mab’s Ultimate, to be an area of effect targeter.
- Fixed the Oberon Blessing Closed Circuit requiring every Chain Lightning Blessing to acquire, rather than just any of them
- Fixed Oberon Whirlwinds not triggering the Typhoon Blessing
- Fixed Grave Weakness Blessing stacking when it wasn’t supposed to be
- Fixed an issue where the player was able to apply Infect to bombs and traps
- Fix Cliona’s Fate Weaver Blessing not applying to Merlin or Morgana blessings
- Badb’s Channeled Darkness will correctly proc backstabs if dealt by Oberon’s Ultimate if in Flow
- Fixed Beira’s Deep Chill Roundtable Blessing sometimes not affecting the entire party

Weapons & Spells

General Ability Changes


- Abilities with cooldowns will no longer go on cooldown if the ability is cancelled

Vigilante

Sword


- Light Attack Combo: Final hit is now a slash that covers a larger area, rather than a stab
- Blade Wave Blessing: Base Damage increased from 15 to 20.
- Blade Wave Blessing: Now properly uses your Light Attack’s Blessing
- Blade Wave Blessing: Now works on all three hits in the combo.
- Fencing Foil Augment: Damage reduced from 60% to 50%
- Long Sword Augment: Damage reduced from 20% to 15%
- Long Sword Augment: Range reduced from 30% to 20%
- Double Edge Blessing: More favorably interacts with cooldown reduction effects like Whirlpool
- Double Edge Blessing: Now adds a -25% damage penalty to the attack
- Magnesis Blessing: Range Bonus decreased from 250% to 100%

Bow


- Light Attack: Full Charge Damage increased from 40 to 50
- Heavy Attack: Can now be charged and has a Perfect Shot mechanic if released at the right time for additional damage
- Heavy Attack: Cooldown decreased from 2.25 to 1.25 seconds

Bo Staff


- Light Attack: Combo final hit Base Damage decreased from 50 to 40
- Heavy Attack: Made some timing tweaks to hopefully make it feel smoother to use
- Heavy Impact: Added new Blessing that causes Heavy Attack to deal Knockback and can Wall Slam
- Light Impact: Added new Blessing that causes Light Attack to deal Additional Damage and a small amount of Knockback

Rook

Great Hammer


- Light Attack: Combo Damage changed from 55/55/125 to 60/60/120
- Light Dash Attack: Slightly increased animation speed
- Heavy Attack: Base Spin Damage increased from 55 to 60
- Heavy Attack: Movement Speed while charging has been greatly increased
- Spin Cycle Augment: Now also increased movement speed while charging
- Spin Cycle Augment: Speed bonus reduced from 80% to 75%
- Spring Loaded Augment: Now has an additional 20% damage bonus
- Fully Wound Blessing: Now has an additional 30% damage bonus
- Axis of Rotation Blessing: Maximum Damage Bonus 40% → 50%
- Inertial Strength Blessing: Now also causes spins to charge faster
- Star Swinger: Added new Blessing that increases Light Attack Speed and Damage

Hand Cannon


- Light Attack: Base Damage decreased from 85 to 80
- Overheat: Duration decreased from 6 seconds to 4 seconds
- Heavy Attack: Base Damage decreased from 75 to 60
- Mighty Windup Augment: Fixed an issue where uncharged damage was sometimes counted as partially charged
- Hot Steel: Added a new Blessing Heavy Attack deals bonus damage while Overheated

Halberd


- Cleave Augment: Fixed an issue where the final level of Cleave cost more Grail Water than intended
- Edgebreaker: Added a new Blessing that causes your Light Attack to deal more damage the further you are from your target
- Twin Lunge: Added a new Blessing that causes your Heavy Attack to apply On-Hit effects twice and deal more Damage

Gauntlets


- Heavy Dash Attack: Damage decreased from 60 to 40
- Heavy Dash Attack: Animation has been sped up slightly and can be Dash cancelled sooner
- Barraging Beatdown: Added a new Blessing that causes the fifth consecutive Light Attack on a Foe to deal additional Damage
- Sucker Punch: Added a new Blessing that causes your Heavy Attack to deal bonus Damage to Foes with full health
- Faithful Fighter: Added a new Blessing that causes both Light Attack and Heavy Attack to build Ultimate meter faster

Spells


- Counter: Fixed an issue where could sometimes transfer it’s on-hit effects to your next attack

Monk

Mace


- Light Attack: Combo damage increased from 35/35/50 to 40/40/60
- Echo Bolts: Added a new Blessing that gives Heavy Attack Bolts a chance to deal double damage and apply on-hit effects twice.

Magic Staff


- Light Attack: Fixed an issue where sometimes the area of effect of the Light Attack would be smaller or larger than intended when taking specific Blessing combinations
- Accelerator: Added a Blessing that increases the Speed and Damage of Light Attack projectiles
- Arcane Ailment: Added a Blessing that causes Foes struck by your Heavy Attack to take additional Damage from Spells.
- Piercing Arcanery: Added a Blessing that causes your Light Attack to pierce Foes

Tome


- Heavy Attack: Can now be charged and has a Perfect Shot mechanic for bonus Damage
- Heavy Attack: Cooldown decreased from 1.5 seconds to 1 second
- Heavy Attack: Base Damage decreased from 70 to 40

Chimes


- Fixed an issue where Chimes could not break Destructibles
- Light Attack: Base Damage increased from 12 to 15
- Heavy Attack: Cooldown decreased from 1.5 seconds to 1.25 seconds

Spells


- Storm Call: Base Damage increased from 18 to 20

Specter

Armillary Sphere


- Light Attack: Base Spread increased from 10 degrees to 30 degrees
- Light Attack: Base Damage increased from 8 to 10
- Heavy Attack: Cooldown decreased from 1.75 seconds to 1.5 seconds
- Heavy Attack: Base Damage increased from 75 to 80
- Heavy Attack: Speed increased slightly
- Scatter Bolts: Added a new Blessing that causes Heavy Attack to launch several smaller bolts after exploding
- Homing Bolts: Added a new Blessing that causes Light Attack to deal more damage and have a tighter Spread
- Gravity Well: Added a new Blessing that causes Heavy Attack to deal more damage and pull enemies in

Scythe


- Deathly Caster: Added a new Blessing that causes your Heavy Attack to deal more damage after using your Spell

Arcane Blade


- Spell Weaver Augment: Now resets when exiting a Chamber
- Spell Weaver Augment: Fixed an interaction where the Spirit Companions Blessing Open the Floodgates could fully stack Spell Weaver by rapidly toggling the Spell
- Heavy Attack: Reworked to fire a storm of rotating metal that advances slowly and deals damage over time to Foes caught in it
- Mystic Smash Blessing: Removed
- Weaving Slashes Blessing: Removed
- Blade Torrent: Added a new Blessing that increases the frequency of your Heavy Attack’s damage over time
- Unencumbered: Added a new Augment that increases the Damage of your Heavy Attack for each Blade you are missing
- Mana Force: Added a new Augment that increases the Damage of your Heavy Attack for each empty Mana charge you have
- Blade Mass: Added a new Blessing that increase the Damage and size of your Heavy Attack

Claws


- Heavy Attack: Has been swapped with the old Light Dash Attack area of effect sweep
- Light Dash Attack: Has been swapped with the old Heavy Attack lunge
- On The Prowl Augment: Removed
- Demonic Pull: Has been changed from an Augment to a Sword in the Stone Blessing, and given an additional 30% Damage bonus.
- Vampirism: Has been renamed to Demonic Ritual, changed from an Augment to a Sword in the Stone Blessing, and its duration increased from 3.25 seconds to 4 seconds.
- Air Slash: Has been renamed to Demonic Reach, moved from a Sword in the Stone Blessing to an Augment, and had its bonus range reduced from 50% to 20%
- Killing Spree Augment: Has been renamed to Death Lust and Speed has been reduced from 25% to 20%
- Wounding Lunge Augment: Renamed to Lasting Devastation
- Through Pain Blessing: Renamed to Sacrificial Power
- Rapid Devastation: Added a new Augment that significantly decreases your Heavy Attack’s Cooldown
- Speed Demon: Added a new Augment that increases your Light Attack’s Damage and Movement Speed

Levels

- First Encounters with Fisher King and Guinevere have their own special rooms
- Rest Area between biomes has been updated with new assets and layout

UI

- Fixed damage taken and damage dealt in the post run screen not being correct in multiplayer
- Codex Blessings are now considered discovered when you take them, rather than just when you see them
- Fixed some codex blessings remaining locked in the UI, even if the blessings were seen and taken
- Fixed an exploit where you could earn more rewards from completing accolades by changing the difficulty in the lobby, collecting the accolade, then changing the difficulty back
- Fixed various camera bugs associated with locking on during cutscenes (you cannot do that anymore)
- Fixed various bugs related to rerolling Fae Lords
- Add toggle to show/hide boss HP numbers (default hidden)
- Updated Blessing UI, Codex UI, Emote UI, Architect UI
- Adjusted Lock On Reticle textures to be more readable
- New Dash UI to indicate when dash is off cooldown, and how many charges you have
- Added toggle for Gamepad Aim Assist (default on)

Enemies, Hazards & Corruptions

- Fixed some fireballs in Camelot (Arthur, Mage Knight) either not hitting the player or not hitting terrain
- Added Fireworks traps to a variety of Cornwall levels
- Added a general change to mob AI - mobs will now attack or chase you if you hit them from outside their aggression range. Some mob behavior in multiplayer has also changed as a result, certain mobs will now more aggressively target players dealing damage to them
- Adjusted Raving Blight to be slower, more anticipation and recovery on the triple claw attack, and bouncing projectiles to travel slower
- Nerfed Knight Statue trap in the roundtable room Damage from 30 to 15
- Fixed Revival Seal corruption causing you to lose all revival seals if you die and are resurrected by a friend after combat is over
- Made Lancelot’s Combat Challenge in earlier biomes easier by reducing the health of the summoned Knights
- Increased Exploding Rats stun duration from 0.5 seconds to 1 second
- Major Mosquito is immune to knockback like other Major Enemies
- Mobs now wiggle a bit when you hit them for better feedback

Bugfixes

Tons of additional small bugfixes

More from SWORN

Other announcements

All news
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