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SubnauticaNewsSubnautica 2025 Patch
Game update

Subnautica 2025 Patch

Subnautica · published 12 Aug 2025, 21:44 UTC · build 18810395

All newsPlayers around this dateRead on Steam

We’re excited today to release a new patch for Subnautica! 

Thanks to some of the incredible development done on the mobile version of Subnautica, we were able to port that work across to other versions of the game.

This update will roll out worldwide and might take some time to appear across the globe.

Change Log

PC & Console

  • Added a pop-up newsfeed that can be used for one-time-only announcements.

  • Fixed an issue where passing through the Alien Arch portals (e.g. in the Primary Containment Facility) in your PRAWN suit freezes stats like oxygen or hunger, if you exited the suit.

  • Fixed the PRAWN suit sometimes falling through the map or getting stuck when the player returns from an Alien Arch portal.

  • Fixed Leviathans having a tendency to fly above the ocean surface when grabbing the Seamoth or PRAWN suit in certain cases.

  • Fixed having a permanent player view rotation offset upon respawning, if the player died while piloting the Scanner Room Camera Drone.

  • Fixed the game freezing if a player managed to construct a SeaBase piece inside of the Cyclops. It is now recognized as an obstacle for base building.

  • Fixed a bug where the Repulsion Cannon could displace objects built inside the Cyclops, causing them to fall outside of it and sometimes disappearing into the sea floor.

PC Only (Excluding Windows Store)

  • Changed from legacy Unity input to the new “com.unity.inputsystem” to accommodate controller improvements.

  • Fixed a bunch of controller related issues. 

    • Reworked input options. 

    • Various InputSystem related fixes and performance optimizations. 

    • The game now properly supports the following controllers in both wired and wireless modes: Xbox 360, Xbox Series, PS4, PS5, PS5 Edge, Nintendo Switch Pro.

  • Changed to the new Unity Sprite Atlas packer (backport from Below Zero).

  • Changed from baked InputSymbols.ttf to SDF sprites for displaying inline control icons in text. 

    • Updated control icons. 

    • Fixed game falling back to text representation of controls instead of control icons for some input bindings when no controller is connected.

  • Fixed navigation icons in PDA and Builder Menu not updating bindings dynamically when they change (e.g. when controller type changes).

  • Fixed an issue where the user cannot toggle the 'auto move' setting to On while cycling through Cyclops' cameras.

  • Made Cyclops steering wheel animations gamepad-friendly.

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