Pushmania · published
Dear all, we're rolling out an important update and celebrating our roots all at once!
Pushmania features a full-fledged in-game editor — the very same tool we used to design every single level in the game. It includes quality-of-life features like bucket-fill and a dragable rectangle tool for fast and intuitive object placement.
At launch, you could export your custom maps and share them manually with friends. But starting today, we’ve added full Steam Workshop support!
Now you can:
🛠️ UPLOAD and SHARE your custom maps directly to Steam Workshop from the Pushmania Editor
📥 DOWNLOAD and PLAY community-made maps with a single click (just hit “Subscribe”)
🎮 Use either mouse + keyboard or a controller
We’re thrilled to finally see your creations come to life — that’s been one of our goals since day one. To get things started, we’ve uploaded a few official maps to the Workshop under our Kind Of Games profile. We hope you enjoy them!


We’re incredibly excited to be attending Game Access 2025 — one of the biggest game developer conferences in Europe, and right here in our hometown of Brno! The event is happening this week - https://game-access.com
Pushmania quite literally wouldn’t exist without this event. We first showed off an early prototype of the game at a Game Access party, just for fun, with no intention of ever releasing it. But the response was very positive, it gave us the motivation to finish, polish, and eventually release the game for real.
So to everyone at Game Access: thank you for inspiring us and giving Pushmania its first little “push”.
We will have an indie booth there, come say hi.
All the best!
Zdenek & Franta
Kind Of Games