
Hello Cosmonauts!
I'm thrilled to share a quick update on the development of the demo, and the short version is: I've made lots of progress! I'm pushing hard across all aspects of the game – from core mechanics and level design to polishing existing features and squashing pesky bugs.
It feels fantastic to see everything coming together, and because of this momentum, I have some exciting news: I am officially targeting the end of May or early June for the release of the public demo! I can't wait for you to finally get your hands on it and experience a slice of what I've been building. Check out the trailer!
Right now, the primary task remaining for the demo build is implementing the voice lines. All the core systems, gameplay loops, and environments for the demo are largely in place, and getting the voices integrated is that final major piece of the puzzle.
Alongside feature development, I've been working tirelessly with our dedicated group of playtesters. Their feedback has been invaluable, helping me identify issues, refine gameplay, and ensure the demo is as stable and polished as possible when it reaches you. A huge thank you to them for their hard work and sharp eyes!
Stay tuned for more specific details on the demo release date as we get closer. I'm incredibly excited and hope you are too!
Thanks for your continued support!
Roland
AKA
The Quirky Dutchman