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SCP: 5K (Alpha Testing)NewsGHOSTS OF THE SOUTH GATE // Update 0.16 is Now Available!
Major update

GHOSTS OF THE SOUTH GATE // Update 0.16 is Now Available!

SCP: 5K (Alpha Testing) · published 5 Mar 2025, 08:03 UTC · build 17502949

All newsPlayers around this dateRead on Steam

Update 0.16 is now available to download and play!

This update brings a completely new/revamped version of the Antarctica mission, complete with a unique storyline, gameplay mechanics, and enemy types. If you wish to learn more about the work that went into this update, as well as some of the direct influences that went into building it, please be sure to check out our latest devblog.

You can find the full in-depth patch notes below:

0.16 PATCH NOTES


KNOWN ISSUES

  • Holding TAB (Scoreboard) & pressing J or ESC can cause the game to softlock via mouse inputs no longer working. A workaround to this is to press J & ESC individually and it should allow you to take control with the mouse again.
  • Occasional crashes can occur after finishing the Antarctica map
  • Various audio-related networking problems affecting music and damage sounds can occur
  • Occasional bug where players may get softlocked after the intro cutscene in Antarctica. If the cutscene ends and you don’t get the loadout UI, you may need to leave the match and rejoin, or restart the game.

CONTENT

  • Reworked Antarctica with complete storyline, gameplay, and enemies
    • Added Part 2 to Antarctica
    • Added SCP-610 (4 Variants)
    • Added the Mask of Omphalos (Memetic Vision)
    • Added climbable ladders
    • Added throwable flares

  • Added Kickstarter backer rewards:

    • Added the GOC Peacekeeper skin
    • Added a nametag icon for Kickstarter backers (icon for Omni Edition owners coming soon!)
    • Added a unique Kickstarter patch: Enoch (more patches coming soon!)

GAMEPLAY & QUALITY OF LIFE

  • Reworked and improved AI detection and perception to be more consistent and controllable
  • Improved vaulting
    • Better smoothing and momentum preservation
    • Added sprinting vault

  • Added return to main menu button to server map select
  • Added controller and keyboard support to server map select
  • Added controller and keyboard support to confirmation dialogues
  • Added localization to gamemode and objective text
  • Improved the console command suggestion list
  • Balanced some weapons:

    • Slightly reduced effective range of S&W 500, reduced damage from 500 to 350
    • Increased M24 damage from 250 to 300
    • Increased Stealth Hunter damage from 100 to 150

VISUALS

  • Added the ability for third person animations to affect the first person camera, reducing instances of seeing your own neck while sprinting, vaulting, etc.
  • Improved elbow positioning in third person

AUDIO

  • Improved audio occlusion to allow for partial occlusion and more accurate geometry (experimental)
  • Added various engine design tools for better dynamic audio (mixing snapshot volumes, spline- and volume-based sound emitters, etc.)
  • Added various music system features to start, transition, and end music outside of hand-placed volumes
  • Added the ability to set different damage sounds depending on the damage source/type
    • Added shellshock filter for explosive damage

  • Added the ability to have sounds play faster/slower depending on animation speed
  • Added more tracked environment parameters
  • Various sound fixes and improvements
  • Various subtitle system fixes

FIXES & OPTIMIZATIONS

  • Fixed issue where players fell through the map when loading a checkpoint in Chapter 2
  • Fixed fire extinguishers mounted on the wall not being replicated for clients
  • Fixed Guard spawns in the ‘Descent to Hell’ section of Chapter 1 so that they do not spawn in the ceiling anymore
  • The size of objective trigger zone now fits the second override switch room better in the intro cells in Chapter 1
  • Fixed various invisible walls in Chapter 1 blocking grenades
  • The containers in Chapter 1 should allow SCP-3199 to path better when opened
  • Added missing collision to various walls that were missing them
  • Several doors that could become stuck due to being broken while locked were fixed
  • Blocking volumes that killed players in the garage pump sequence in Chapter 1 will not kill players anymore
  • Floating submachine guns are now correctly placed on the rack in the testing map
  • Fixed AI spawns breaking in the testing map after the first use
  • Fixed several issues relating to AI navigation in Wave Survival
  • Improved the reliability of the ‘Gather your team’ objective in the Chapter 1 intro cells
  • Fixed several player exploits in Wave Survival
  • Fixed elevator doors not operating correctly in some instances in Chapter 3
  • Fixed objective UI sometimes not showing on clients (adds list of pending objectives to wait until their parent has been added)
  • Fixed notifiers being shown even when HUD was hidden
  • Fixed objective UI sometimes reappearing when HUD was hidden
  • Fixed “Joining (ServerName)” appearing when leaving a server
  • Fixed a crash when adding attachments very quickly
  • Adjusted GoreComponent cleanup to be less error prone and give more useful info
  • Fixed falling through elevators on unstable connections
  • Improved culling and performance in Area-12 Garages
  • Fixed the ability to vault while vaulting
  • Fixed some instances of Resonators getting stuck in “The Pit” when jumping down
  • Fixed some issues in Wave Survival with enemies getting stuck out of bounds—stuck enemies now get automatically teleported back into the map where possible
  • Fixed floating weapons when a character dies while unloaded
  • Fixed reportables not unregistering after being reported
  • Fixed AI melee damage being able to headshot the player, dealing massive damage
  • Enabled actor and blueprint clustering for better GC performance (reduce random hitches)


—

We hope everyone enjoys!

-Affray Interactive Development Team



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