Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Decurion DemoNewsVersion 0.2.1 is out!
In-game event

Version 0.2.1 is out!

Decurion Demo · published 22 Feb 2025, 00:35 UTC

All newsPlayers around this dateRead on Steam
  • Added countdowns for all power-ups. It’s now much easier to assess the risk of running across the battlefield to grab them.
  • Changed how the operator ability works:
    • The player holds E (1 second).
    • A marker is spawned.
    • The player selects a point on the battlefield and presses E.
    • Projectiles strike the selected location.

    It’s now much more usable.
    The player has unlimited time to choose the target, allowing them to find an optimal spot and 'snipe' multiple enemies at once.
    However, the player remains fully vulnerable during targeting since movement is disabled, making pacing and timing crucial.

  • Added support for multiple new languages.
  • Implemented custom font-per-language mapping. The built-in fallback system was insufficient, especially for seven languages.
  • Fixed a bug where the player's speed was constantly decreasing in an edge case (when just revived while an anomaly was activated).
  • Fixed a bug where five enemies were summoned mid-battle due to a power-down.
  • Properly tested Nintendo Switch controller support—works as expected (wired version only).

More from Decurion Demo

Other announcements

All news
Major update1 Sep 2026Dev Update: Combo System AddedThe main idea of this system is to recognize skilled gameplay and to give extra points for that. When main actions are performed within a short timeframe it's considered a combo. The timeframe is 3 seconds - after an action you get 3 seconds to do the next one. Every action resets the timer, so the combo can continue as long as you keep acting within the timeframe of the last action. If no acti…Game update2 Apr 2026Beta update 5.0.4Added: · Tutorial has now 2 extra steps. One to show around about Energy gathering system and one about alternative fire mode. Fixed: · Game over menu soft locks the game in some edge cases. · Navigation buttons (Retry, To main menu, Next) can be pressed repeatedly on slower machines causing scene to be reloaded multiple times. · Power up particles not cleaned after scene reload. · Transition f…Game update16 Mar 2026Beta update 0.5.3What`s added: When you’re destroyed, a tiny ghost pops up at the same spot. The ghost stays visible for 30 seconds before it disappears. If you can return and grab the ghost during that time, you’ll get one of two rewards: · 100 Energy (60% chance) refills your power meter. · +1 Life (40% chance) gives you an extra life. The amount of ghosts is unlimited. When played coop the second player can…