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TheFlagShipNewsTheFlagShip Devlog #31
Community

TheFlagShip Devlog #31

TheFlagShip · published 29 Mar 2026, 15:07 UTC

All newsPlayers around this dateRead on Steam

Greetings, everyone. Recently, our primary focus has been directed toward refining the in-mission experience and overall combat balance.

First, we have introduced a new in game menu. This menu displays your active loadout and acquired upgrade modules. The objective here is to provide a clearer overview of your current run status.

Regarding combat, HUD alerts for threats originating from off-screen hostiles have been significantly enhanced. We also rebalanced primary weapon damage. This establishes a necessary performance differential relative to sub turrets, resolving the previous issue where sub turrets were disproportionately dominant.

Furthermore, within the upgrade module system, we have implemented a “reroll” mechanic featuring an escalating cost structure. We have also expanded the module pool, affording players a broader spectrum of strategic choices.

That's all for now. Thank you for your support of The Flagship, and please share this update with friends. See you next time!

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