Hey everyone, I wanted to share a proper update with you all. First of all, I’m doing much better lately, and over the past months I’ve spent a lot of time practicing, reflecting, and planning ahead. Reading your messages and community posts also helped me reconnect with my excitement for this project, so thank you for that.
After a lot of thought, I’ve decided that Hardenville will continue development as a full reboot rather than picking up where it left off. When I first started the project 3–4 years ago, I was still learning DAZ, Ren’Py, and AVN development in general. At the time, I was happy with what I made, but looking back, the project lacked proper structure, planning, and polish. The story felt unfocused, the scenes were messy and poorly optimized, and I was trying to do too many things at once. I made several attempts to fix Episode 2 and improve earlier mistakes, but it never came together in a way I felt proud of. So instead of continuing something that felt too rough and inconsistent, I’m choosing to start fresh and rebuild Hardenville properly using everything I’ve learned about rendering, scene building, storytelling, and progression. The reboot will begin with Episode 1 rather than a prologue, taking inspiration from the original opening but improving it significantly.