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A Nights Haunting: SourceNewsLOCKER'n'LOAD
In-game event

LOCKER'n'LOAD

A Nights Haunting: Source · published 26 Feb 2026, 01:53 UTC · build 22101218

All newsPlayers around this dateRead on Steam

In this update i code another entity item_weapon_locker. This entity enables surplussing all available weapons at player choice. With the ability to assign to any model similar to the item_ammo_cache entity, only this entity sports a Counter Strike: Source sourcemod plugin style menu selection system backed by scripts/weapon_locker.txt to list all available weapon entities in game. using the number keys to select and equip any weapon sets of choice. This entity basically completes the entire player spawn ontouch weapon handling system sex change ive been working on integrating over the past weeks. now with everything in beta in place basically;
users press E to pick up weapons and items ammo etc.
users are weapon limited
1 - physcannon a.k.a these hands boi
1 - pistol / explosive
1 - smg/ shotgun
1- assault rifle/sniper rifle
1 - melee weapon
world spawned weapons items etc press E to pickup, if equipped current is dropped and replaced with picked up
dropped weapons can be picked up by others and shortly after despawn/kill
weapon and item entities set to not respawn after initial pick up so these can be temp entities finders keepers atleast until death
though hammer enables in creation item and weapon spawn handling triumphantly these 2 new item_ammo_cache and item_weapon_locker entities enable all weapons and all ammo at the press e touch and player choice so even with all disabled and altered players will still be able to be served infinite ammo and guns for infinite play time ability.
HEE-heE!!
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