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A Nights Haunting: SourceNewsFountain of PEW!th
In-game event

Fountain of PEW!th

A Nights Haunting: Source · published 24 Feb 2026, 04:34 UTC · build 22066751

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In this update i create an item_ammo_cache entity that is used to supply players with max ammo for all weapon ammo types available. This is beta but currently is capable of being assigned as any model (as displayed as a crate), can color overlay, has cool down encoding for spam control, encoded usage limit (-1 infinite), team filters, start disabled and hammer I/O via func_button / triggers etc and handles via Pressing E like everything else. This completes the full crown of total weapon and item handling reform.

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Major update8 Aug 2026AND the SHOW GOES ONIn this update i finally continue the single player storyline and successfully configure an official DLC pipeline to establish downloadable content supply. for a long time ive been relapsing the need for hammer editor time, kind of manifesting how exactly the first level should transition into the second and ive finally mapped it out. Introducing some new mechanics ive been wanting to implement…Game update5 Jul 20264th of JULY Fiire REWORKSIn this update i reworked all of the leaderboard statistic tracking achievements redesigning the data handling pipeline for optimization. It was extremely complicating figuring out how the steamworks backend works and then incorporating the steamworks package into the source engine sdk 2013 multiplayer source code was bonkers. Originally the leaderboard syncing infrastructure would work the sta…Game update4 Apr 2026postIT PATCH notethis update finalizes fixed zombie team player movement perfecting the beta zombie team player class. and also packs a hard coded zombie team player limiter to 1. so there may always only be one player zombie in one game session. this player is only available via teamplay 1.