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Space Supermarket SimulatorNewsUPDATE 0.4. - Prices management
In-game event

UPDATE 0.4. - Prices management

Space Supermarket Simulator · published 19 Feb 2026, 07:01 UTC · build 21996716

All newsPlayers around this dateRead on Steam

UPDATE 0.4. - Prices management

This patch introduces a full prices management system, letting players monitor and adjust product pricing, profit, inflation, discounts, and shelf stock through a new tab in the management computer. A hand truck has been added, enabling transport of multiple boxes at once. Farming receives several upgrades, including a tutorial quest, EXP rewards, wild plant spawning, and a farmer perk that boosts growth speed and harvest yield.

Movement and gameplay balance have been adjusted: player and shopper speeds are reduced, sprinting is added, spaceship spawn timing is increased, and gravity/jump values are reworked. Various systems see improvements—increment buttons, supply bots, currency formatting, price precision, and save‑loaded rotation. Several fixes address door/mailbox switches and storage shelf interactions.patchnotes

+ added prices tab into management computer where you can set or monitor current price / current market price / profit / daily inflation / discount / amount on shelves

+ added storage shelf text labels

+ added exp reward for harvesting plants

+ added farming tutorial quest

+ added collision to large rocks

+ added hand truck for transportation of multiple boxes at the same time

+ added wildplants spawn areas, plants have a chance to spawn every new day until they reach maximum population in the spawn area

+ added farmer perk +10% plants growth speed and harvest yield

~ changed trashcan to be moveable and buyable

~ changed base shopper movement speed from 240 to 220

~ changed base spaceship spawn delay from 1s to 8s

~ changed base player movement speed from 600 to 500, and added sprint ability (700)

~ changed if product fails to be return from shopper cart back to the shelf then credits are gained instead

~ changed "demo is completed" label to be shown instead of unattainable next quest

~ changed gravity and jump velocity for player

~ improved +/- increment buttons, added ability to hold to increment or shift click to add -5/5

~ improved supply bots behavior

~ improved currency format for negative values from ₡-100.00 to -₡100.00

~ improved prices precision to have fixed decimals from ₡123.45678... to ₡123.45000...

~ improved player rotation is loaded properly

~ fixed main door and mailbox switch states, switches are now universal

~ fixed ability to pick box from storage shelf

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Game update11 Aug 2026Update 1.2.1.+ Added ability to put any product in any empty cardbox + Added ability to buy empty cardbox ~ Fixed ship and drone movement getting stuck under some framerate. Their movement should be now independent of framerate.In-game event16 Jun 2026Storage update 1.2.New Content · Added two new shopper characters. · Removed one legacy shopper model (the oldest 3D model in the roster). · Added a perk reroll button. Each reroll costs credits, with the price increasing after every use. Improvements · Quest UI: Fixed an issue where an empty quest panel remained visible after completing all quests. The panel and quest marker now hide correctly when no quests are…Game update30 Apr 2026Small fix~ Fixed issue with unlocking achievement to reach decor level 10