Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Caribbean Legend
News
1.7 Beta Hotfix#3
Game update
1.7 Beta Hotfix#3
Caribbean Legend
· published
26 Jan 2026, 19:25 UTC
· build
21653344
All news
Players around this date
Read on Steam
Changelog
Added:
Captured captains now take rank difference into account when you try to recruit them. They won’t sign on under an overly weak captain.
Improved the algorithm for finding a character to talk to — characters standing in room corners now interact properly.
Reintroduced a temporary Story completion bonus during the infiltration of Porto Bello in Caribbean Customs.
Longway and Charlie Knippel, recruited in punitive squadrons in Free Play, can now be sacrificed to Aruba.
The current Hangman bonus is now shown in the tooltip. The bonus has been strengthened.
You can now search the cabin of a surrendered ship via a button on the ship exchange screen. Loot will be placed in the chest in the hold.
Fixes:
Boarding officers can now be assigned as captains when capturing a ship.
Two-handed firearms can now be equipped on officers without unequipping the previous weapon.
Quick saves no longer get corrupted.
Two-handed firearm melee damage has been returned to normal.
Van Dorn now correctly counts victories over other legendary captains in the first conversation at the Office.
Fixed numerous quest script errors.
Stories no longer start during a land assault on a colony.
Highlighting of suitable amulets during trading now works correctly.
Fixed a rare bug where a church quest could be turned in infinitely.
Boarding squads in bays during story quests no longer cause a soft lock.
More from Caribbean Legend
Other announcements
All news
Community
12 Sep 2026
Course to 2.0 — Chapter 4/5
In case you missed it: Caribbean Legend: Age of Pirates — mega-patch 1.2 and the third DLC are out. So far this is the biggest update our favorite classic has ever seen. Be sure to give the game a go and grab the DLC — I'm certain that if all goes well, ReCon Team won't let us down and will keep the updates coming. Ahoy! Joruba here. One more diary to go after this one. Which means the 2.0 open…
Community
21 Aug 2026
Course to 2.0 — Chapter 3/5
Ahoy! Joruba here. The closed alpha for Patch 2.0 is going live August 23rd! Participants will be notified in their Alpha Discord channel. This is an incredibly important milestone for me and for the team. We have been working toward it ever since the release of 1.0. As one of our new teammember recently put it: “The progress is awesome. It’s a strange feeling, watching the game grow into somet…
Community
7 Aug 2026
Course to 2.0 — Chapter 2/5
Ahoy! Set the studding sails! Course for the Bay of Creativity! Kirill here, and a very emphatic welcome to you all. This is our second development diary covering the gameplay side of Patch 2.0. Today, we begin exploring one of its key changes: the new in-game economy. Unequal Earning Potential Broadly speaking, there are only three main ways to make money in the game: piracy, trade, and quests…