
Hi everyone!
We're releasing a couple more bug fixes ahead of the holidays, alongside some brand new costumes! The new costumes are free for everyone and don't have any unlock requirements.
For anyone who was having crashes while in fullscreen mode, please try the new "borderless fullscreen" setting in the options menu to see if that resolves the problem.
This patch should fix a handful more parsing-related bugs (wrong yaku being detected in hands, usually if the winning tile was part of a pattern), and some crashes and softlocks. Some more are already known and being worked on.
As with the last patch, for anyone who runs into issues with this new version, you can downpatch to 1.0.1 or below with beta branches.
We've been keeping track of all the major bugs reported so far and are working on patching those out over the next couple weeks. Thank you for your patience!
New costumes for the holidays!
CPU turn speed now also affects discard animation speed (so if you set it to fast, the game goes much faster!)
Windowed/fullscreen toggle is now a drop-down allowing for "windowed", "borderless fullscreen" (new), and "exclusive fullscreen" (the previous fullscreen option)
We are currently investigating problems with crashes and memory leaks in exclusive fullscreen for a small subset of users. if this applies to you, please try borderless fullscreen instead
Fixed some more hand parsing issues (still a couple known issues left)
Fixed swap calling availability on ryanmen
Fixed some potential softlocks on CPU discards
Fixed nine gates counting on open hands sometimes
Fixed riichi and honba counters changing color on mouse hover
Fixed some potential crashes when playing in fullscreen
Very slightly improved RAM usage as result of the above