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Cold SweatNews"The Winds of Change" - Beta Playtest Findings
Community

"The Winds of Change" - Beta Playtest Findings

Cold Sweat · published 22 Dec 2025, 15:18 UTC

All newsPlayers around this dateRead on Steam

THANK YOU

To everyone who joined the playtest and left feedback, thank you! The beta is now closed and you will no longer be able to access the playtest.

FOLLOW COLD SWEAT

To hear news about development and the next playtest dates, please be sure to "Wishlist" and "Follow" the game on Steam!

WHAT'S NEXT?

Based on player feedback, the overall gameplay loop is there but a few things are missing the mark. I plan on making the following changes for the next playtest to gather more feedback and am looking forward to hearing what you think! Those changes will include:

  • More meaningful Base Module upgrades

  • Scrapping system overhaul and more uses for scrapped items

  • More difficult and rewarding Night Raids (they currently feel too similar to a normal raid)

  • Simplified and more meaningful Danger system (red skulls determining map difficulty and loot value)

  • More satisfying enemy AI (this is a big one for many players)

  • Trader Inventory overhaul

  • Improved tutorial to include explanations for things like ergonomics and various ammo types

  • Inventory / weight management (items were generally too heavy)

  • Common material availability (many struggled to find enough basic items like cloth, metal, etc.)

  • A few new surprises and systems :)

Did I miss anything in this list? Let me know your thoughts here.

Thank you again for your interest in Cold Sweat and I'm looking forward to hearing your feedback in the next playtest. Happy Holidays!

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