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ReplicatNewsPost Launch Dev Log #1
Community

Post Launch Dev Log #1

Replicat · published 30 Nov 2025, 19:54 UTC

All newsPlayers around this dateRead on Steam

Hello hello Replicatters!

It’s been a really fun and also hectic time for me after launch, but here I am finally dropping a new devlog. Thank you so much to everyone who bought the game and took the time to leave a review on the Steam page, it genuinely means a lot.

I’ve been rolling out small updates, fixing bugs and adding some quality-of-life improvements to the game. I’m doing my best to listen to all the feedback you’ve been giving, and I appreciate every bit of it.

Bugfixes

With all the different permutations from card combos and curios, there are still plenty of edge cases that turn into bug reports. There have also been a number of visual issues fixed, and the goal is to keep making the game feel as smooth as possible. Please keep sending bug reports either on Discord or through this form, they really help.

Quality of life

I’m working on changes that should make the overall experience better, like adding more visual and textual information in key places. I’ve also been watching streamers play to understand what’s missing in terms of tutorialization and mechanic indicators.

For example, some players get confused when they match an AUTO pair or reveal a single STAY card and end the turn with an odd number of moves, leaving one card revealed at the end. That can look like they clicked too fast and flipped a card just before the turn ended, even though that’s not what’s happening.

Another thing noticed is that even if players read the tutorial about “new cards joining the board,” many still don’t pay close attention to the board state at the end of a turn and miss easy matches. I’ll keep thinking about these situations to find clearer wording and better tutorialization.

Endless mode and balance

Endless Mode was never meant to be the main focus of the game; it’s more of a way to see what can happen in later rounds. The score system now supports really big numbers, but players keep finding ways to break it, including overflowing the money.

Future updates will tackle these kinds of issues in Endless Mode and will likely include some nerfs to a few curios and cards so they’re not as broken there. That said, Endless Mode is not where balance efforts are primarily focused, and it often turns into “score with one card and stack huge multipliers” anyway. It’s awesome to see people pushing the game to its limits, but those players are a minority, so balancing Endless Mode will stay a lower priority for now.

What’s next in the near future?

- Add support for new languages.

- Fix existing localization issues.

- Investigate and resolve Steam Cloud not syncing properly between different devices.

- Add a VSync option.

- General optimization work.

- Option to disable the in-game cursor and use the native system cursor instead.

- More balance tweaks.

- New option to adjust shuffle card movement speed.

- Run History: a way to see stats for all rounds in a run.

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