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OutholdNewsUpdate v0.2.0 - New Towers
In-game event

Update v0.2.0 - New Towers

Outhold · published 30 Sep 2025, 13:03 UTC

All newsPlayers around this dateRead on Steam

The demo has just been updated to version v0.2.0, introducing two new tower types (Fire and Lightning), tweaked colors and visuals, and rebalancing across the board.

This update comes in preparation for the October Next Fest, which we will be participating in. We've also updated our capsules and key art for the game on Steam!

Due to the balance changes in this patch, we've gone ahead and reset the leaderboards.

Full changes below:

  • The colors and visual style has been updated

  • Added a Fire Tower and related upgrades

  • Added a Lightning Tower and related upgrades

  • Rebalanced a number of upgrades, and added new ones to existing builds

  • Arrow Towers will now avoid targetting enemies that are already about to be defeated

  • Allow toggling between spent / total and unspent / total token displays, by clicking on the token list

  • Added automatic crash reporting

  • General performance improvements

  • Upgraded the engine to Godot 4.5

More from Outhold

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Game update13 Apr 2026v1.1.8 - Bug FixesTwo small bug fixes: · Fixed a bug where Star Tokens were being inadvertently awarded for completing Token Limit challenges. · Fixed a bug where you could enter an Artifact Level before meeting the Star Token requirement.Game update1 Apr 2026v1.1.7Small bug fix update: · Fixed an issue that would cause tower slots to disappear when trying to build a towerIn-game event27 Mar 2026Update v1.1.6 - Bug Fixes and Performance ImprovementsHere comes an update with some performance improvements and bug fixes: · Updated the waves for the endless mode on level 2 to reduce sudden spikes in difficulty. · The enemy pathing system has been rewritten. Enemies will now split more evenly across maps with multiple paths, and move around corners more smoothly. This new system should also improve performance. · Fixed various bugs with the le…