Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
GrimKeepNewsDEVLOG #04
Community

DEVLOG #04

GrimKeep · published 23 Sep 2025, 08:22 UTC

All newsPlayers around this dateRead on Steam

We’re back!

Sorry for the radio silence 😅

Before summer vacation, our goal was to build a “vertical slice” of GrimKeep, basically a small, playable demo that shows every key part of the game, like a cake slice that lets you see all the layers. It’s enough to feel how the game really plays so we can test things and see what needs tweaking.

To make that happen, we paused socials and devlogs to put all our energy into development. We’re a small team, so even small tasks have to be carefully prioritized.

How did it go?

We delivered an internal vertical slice!
It was tight, we cut a few small features and barely had time to test and balance everything, but we got it in people’s hands.

About 30 folks at Resolution Games played it, and in August we interviewed most of them.
The feedback was encouraging, especially from fans of deckbuilder roguelites.We also got lots of useful suggestions.
One big takeaway: our opening was a bit too simple for players familiar with card-based games.
So now GrimKeep is more generous with the “good stuff” early, and our playable characters have more distinctive abilities.


Overall, the foundation feels solid.
What we need most before launch is more content and polish, right on plan.

Digging deeper into the core game

GrimKeep’s core loop is combat with dice-and-combos.
You deal damage using dice points and poker/Yatzy-style combinations. On top of that, you build an inventory of items that trigger under certain conditions and chain together for big payoffs.
The long-term fun comes from creating builds where those items reliably trigger and synergize.

Right now, we’re tuning that core so the game feels more rewarding even before you’ve assembled a strong item set, and in those moments when the dice don’t fire the way you want. Resolution believes in GrimKeep, and we’re doubling down to make it the best it can be.

Stay tuned, once these tweaks land, we’re excited to start sharing gameplay videos

More from GrimKeep

Other announcements

All news
Community28 Aug 2026#8 August Devlog: Alpha Test Results#8 Devlog: Alpha Test Results Hello everyone, This month we had our first ever alpha playtest and Henrik has made a great summary of our learnings and where we go from here. Enjoy! About the Alpha Version We did an alpha test of GrimKeep during August. We invited around 50 people, who selected primarily on the basis of them being fans of the roguelite and deckbuilder genres. For an intense two…Community23 Jul 2026#7 July Devlog: What Happens When You Die?Hello there, In this month’s devlog we’ll cover what happens when you’re defeated and how Death’s Die might grant you a perk. The Cyclical Rogue A roguelite is generally more of a system than a game world. What you explore is the optimization of tools, powers, or rules, rather than a narrative and a fictional world. The setting, story, and art is the backdrop, the scenery. The fiddly gamey bits…Community13 Jul 2026GrimKeep Gameplay Overview VideoLet's check out how you play GrimKeep, a roguelite dicebuilder set in a grimdark world!