Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Logic WorldNewsLogic World Wednesdays: Back with a Bang
In-game event

Logic World Wednesdays: Back with a Bang

Logic World · published 10 Sep 2025, 18:12 UTC

All newsPlayers around this dateRead on Steam

Hello Logicians! It's been a year and a half since the last installment of Logic World Wednesdays, our weekly devblog. Well, we're back, and you can expect regular (hopefully weekly!) blogs until at least the end of this year.

I (Jimmy) made a little video where I talk about what happened and what's coming next. The short version is that we didn't make enough money with LW to sustain full-time work on it, and I had to get another job. But I've realized that making Logic World is the thing I want to do most, so I left my other job and I'll be focused on LW full-time for as long as my savings last.

If I can grow Logic World revenue enough to pay for my rent and groceries, I'll continue full-time Logic World work for as long as it takes to finish the game. If we make money beyond that, I'll be able to bring the other team members on full-time as well. I'm going to try very hard to grow our revenue, because I want to deliver the best possible game for you, and all I need to do that is financial security. So, wish me luck.

But if you want the long version -- sit with me by the shore for a bit?

Subassemblies - Jimmy, Ecconia, GHXX

We've been working on the all-time most requested feature: the ability to save a group of components and place them elsewhere, including in a different world or a different multiplayer server.

It's been a real collaboration between team members to get this feature right, especially around the UX. We're quite happy with how it's turned out!

You can try out Subassemblies right now in the Preview version of Logic World (see below!). We'd love your feedback on how they are to use right now, so we can make sure Subassemblies are fully polished before the next update.

Fixed Perspective - Jimmy

I've added a feature that allows you to freeze the perspective of the camera and interact with the world via point-and-click, instead of a first-person perspective. This was suggested by a friend of mine who gets motion sick from 3D camera movement, so the feature helps her play Logic World without throwing up. But we've found that it's really nice to use even if you don't get motion sick easily -- it just makes it way easier to click on things in all those situations where there's a lot of items to click on that all fit on screen at once.

You can try out Fixed Perspective right now in the Preview version of Logic World (see below). Let us know what you think :)

The Logic World Wiki

There's a lot of information about Logic World, but historically most of that information has been sparsely documented and hard to find. Recently, some Logic World players asked us about setting up a wiki to solve this issue. We felt that was a good idea, and so we're pleased to present the Logic World Wiki!

You can check it out for yourself at https://wiki.logic.world.

A wiki is a collaboratively-edited repository of information on the internet. Wikipedia is the biggest and most well-known wiki, but there are thousands of wikis, including many great video game wikis like the Minecraft Wiki and the Factorio Wiki.

On Saturday we asked in the Logic World Discord if anybody wanted to be an early contributor to the wiki. A few people volunteered, and in the four days since, the wiki has grown from nothing to more than 50 articles! We'd like to give a special shout-out to the people who have already edited the wiki:

  • BobisBilly
  • DjSapsan
  • FoxFireFive
  • HuntaBadday
  • Lawrziepan
  • N00basaurus

The wiki is still very young, but we hope in time it will grow to be the definitive resource for all things Logic World. Anybody can edit the wiki, so if you'd like to join the heroes listed above, check out the Logic World Wiki:Contributing page.

Logic World on Rails - Felipe

Hi, I'm Felipe aka pipe01, the main web guy for Logic World. As you may remember from previous LWWs, our main logicworld.net website and associated APIs currently runs on a bunch of services written in Go. This has been working relatively smoothly for the past few years, however it's become harder and harder to maintain because of how complex it is, especially for our other team members that aren't as versed as I am on Go development. Additionally, given how logicworld.net consists of a bunch of programs that must work together, it's quite difficult to spin up a local instance for development.

For these reasons and a few more, I've decided to rewrite the whole web stack and, given I've had a very positive experience with Ruby on Rails in a past job, the new website will be a monolithic Rails app dubbed "The Rubening". This has many advantages, such as a much smoother development and deployment experience as well as reduced resource usage when running, but it also comes with some disadvantages such as slower performance and less obvious scalability. Although it's not without its drawbacks, I believe this choice will make it much easier to introduce new features in the future while also making the existing ones more reliable, and the codebase will be easier to maintain and work on.

I've been working on this rewrite for exactly 2 months and we are very very close to deploying it, the main features are all implemented and working nicely and all that's left is a few minor tweaks and polishing, so you should hopefully see this new evolution of the website running very soon. Although, if all goes well you should barely notice any changes!

When the migration is wrapped up, the new platform will serve as a solid foundation on top of which we will carry out our future plans. We are very excited to work on new stuff to connect all Logic World players together in many cool ways, and with all this new and improved scaffolding we will be able to do it in a flash!

Steam Cloud

Since the last Logic World Wednesday, we added Steam Cloud support. So if you have the Steam version of the game, your saved sandboxes, subassemblies, servers, and screenshots will be automatically backed up to the cloud and synchronized between devices.

You can read more in this post:

https://steamcommunity.com/games/1054340/announcements/detail/506199076171155241

Showcase on social media - Jimmy

Recently I started sharing cool Logic World creations to our Bluesky and X pages. This is really fun to do and I like having these social media pages as galleries of awesome builds.

I'd love to share your work (with credit of course!) on Logic World's social media. If you've built something cool and you'd like to be featured, you can reply to this post, ping or DM me on Discord (@jimmy8080), or email me ([email protected]). It's easiest for me if you take high-quality screenshots or video for me to use.

Previews available now!

We're getting ready to release the next game update, v0.92. We're releasing preview versions of v0.92 before the update is fully done, to collect feedback on features and help find bugs. You can play with all the features shown in today's blog (and more!) if you want to try them early!

To opt-in to the preview versions:

  1. Right click on Logic World (or the Logic World Dedicated Server) in your Steam library and select 'Properties'
  2. In the properties window, select the 'Betas' tab
  3. Under 'Beta Participation', select 'public-previews'

That's all for this week! It's good to be back. See you next Wednesday :)

Subscribe to the Logic World newsletter

More from Logic World

Other announcements

All news
In-game event10 Sep 2026Logic World update 0.92.4 is out nowHello Logicians, We're releasing a small game update today to fix a few issues and improve performance in large worlds. We're working on a bunch of other stuff and we'll have more updates for you soon. Thanks for playing :) Full changelog for update 0.92.4 · Improved performance and memory usage in large worlds. · Subassemblies of flippable components created on top of mounts will no longer be…In-game event9 Jul 2026Logic World update 0.92.3 is out nowHello Logicians, We've just released game update 0.92.3. This update contains many improvements and optimizations to game startup, lots of improvements to modding, and a healthy dose of bugfixes. We hope you enjoy this update! More updates are coming soon :) And by the way, in case you haven't seen, you can now support Logic World development on Patreon . Full changelog for update 0.92.3 Game s…In-game event29 Apr 2026Logic World Wednesdays #132: The Single-File EditionSingle-file mods - Ecconia Ever since Logic World released in early access, mod loading has been supported. Mods generally are dropped in the GameData/ folder. Most mods are distributed as folders containing all their assets. But Logic World always offered to also load mods as archive files ( .zip , renamed as .lwmod ). But due to how Logic World was structured internally, archive mods have bee…