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NebuLeetNewsRelease roadmap announcement
Community

Release roadmap announcement

NebuLeet · published 19 Aug 2025, 19:54 UTC

All newsPlayers around this dateRead on Steam

Since the demo is out, some of the players might wonder, how different the final game would be. What will be added and what's out of scope of this game is a valid question to ask.

Here is my attempt at clarifying some things. This list may not be 100% accurate, but it's as close as it gets to my understanding at this exact moment.

Overall, I am planning to make the Campaign better by adding more content and variety. Then I am going to focus on a multiplayer (async, offline) side of the game.

Content (uncategorized)

  • New equipment parts up to tech level 30
  • In-game achievements (plus Steam achievements integration for those)

Multiplayer

  • An ability to play against uploaded player-created teams
  • Periodical auto tournaments using the global server
  • Globally accessible multiplayer PvP leaderboard

Campaign

  • Save/load feature
  • +1 dominion faction (Fenero)
  • A set of final battles
  • Diplomacy and its effects on the world
  • More government quests
  • More mission types (especially for the later game stages)

Flagship/base buildign

  • Start with smaller flagship, unlock/build better ones as you play
  • Flagships will have different layouts, with different base stats and tiles available

Vessel designing

  • Better color options (more palettes, custom color input, color all/templates)

Sandbox mode

  • Pilot editor
  • Fleet editor (save several vessels as a template)
  • Combat/arena settings and rules (e.g. arena size, spawn rules, ...)

Programming

  • Program-level import/export
  • An ability to set part-specific default scripts
  • Debug settings: initial HP, allies, enemies

Extra/polishing

  • Configurable resolutions + windowed mode support
  • Steam cloud saves
  • Keymap binding via settings
  • Mac OS support
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