Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NebuLeetNewsDemo 8 - a significant content update & rebalance
In-game event

Demo 8 - a significant content update & rebalance

NebuLeet · published 19 Aug 2025, 14:05 UTC

All newsPlayers around this dateRead on Steam

This update brings lots of new content, balance changes, and new mechanics!

Featured changes:

  • A research system. Many things are unlocked or improved via research tree
  • A better flagship base building. Most modules are now upgradable (need to be researched first)
  • Government quests - an extra source of missions if you have good reputation with a faction
  • Pirate root - be their ally or make them your sworn enemy (an optional root with 2 paths)
  • Artifacts - rare (hard to get) items that grant unique bonuses to your vessels
  • A limit fuel combat mechanic
  • New boss-like encounters with immobile enemies ("battle stations")
  • A semi-automated trading with Market Monitor base module

Content additions include new equipment parts (weapons, wings, body parts, artifacts, engines), new missions, new base modules, new pilot traits, and more.

Research

Research system allows a more gradual power growth. Instead of starting with all flagship modules (being overwhelming and obviously overpowered), you can research the ones you want one at a time.

It also provides new player boosts that were not available before. It partially compensates the ever increasing game difficulty (especially at higher difficulties).

The research system has some depth to it - you can pursue different branches and balance the amount of currently active research projects. More active projects is good in the long-term, but focusing on a single research can give you the desired technology much faster.

It also integrates with the world as you can use your superior tech level to boost one (or multiple) dominion factions tech level.

Artifacts

Artifacts are a rare equipment parts that give different unique bonuses.

Some of them give a flat bonus, but other may adjust the existing equipment part stats. Some artifacts may even have a downside that usually allows for an alternative vessel build style.

You can get artifacts from boss battles, as a random (low chance) reward for some quests, and from some missions.

Quests

The "contact the government" option on planets is now enabled. The new feature allows you to take quests at planets if you have a positive (+1 and above) reputation with them.

There are only a few quests added for now, but their amount will increase with the upcoming updates.

The rewards, conditions and even quest resolutions are randomized - some quests have several possible outcomes!

Changelog

Programming:

  • Added an implicit YES/NO argument to num_targeters command
  • Added fuel-related commands

New equipment:

  • 7 new weapons
  • 4 new engines
  • 4 new wings
  • 6 new bodies
  • 13 artifacts (a new category)

Campaign:

  • Start by designing a custom first vessel
  • Hard difficulty is now even more brutal
  • Implemented a game over screen - you can be defeated now
  • Added many more vessel designs, factions evolve for much longer now
  • Reworked the way missions spawn
  • Cult spawns missions in a much more interesting and smart way
  • Improved/expanded onboarding plot missions
  • New planet events (e.g. Mercenary Duel)
  • A "stalemate" combat can be restarted for free (0SP cost)
  • Slow weapon on-hit effect is now cheaper
  • Enemy pilots have slightly more variety in their behavior
  • Added pirates-related events and missions (e.g. visiting a pirate station)
  • A normal (unpgraded) hangar now has a vessel mass limit of 200

Rebalance:

  • Adjusted panic-based mechanics. Pilots without ammo retreat more reliably now
  • Reworked Scavenger trait, it should be more useful now (esp. against larger vessels)
  • Ion weapons deal more battery damage
  • Engines rebalance
  • Rebalanced production points generation
  • Mercenary pilots are now more responsive
  • Bolter weapons are buffed
  • Firefly missile gets a slight homing ability

Graphics:

  • The fog of war in astroscape now reflects the nebula color
  • Improved engine trails effect
  • Added ghost effect to the arriving ("jumping") vessels
  • Improved floating text alpha change

Pilot traits:

  • Removed Weapon/Navigation mastery traits, now INT controls the accuracy/movement instead
  • Added new traits (about 5-6 of them)

Missions:

  • Many missions have different spawning/placement mechanics now
  • A new mission - Cult Base
  • A new mission - Cult Ritual
  • A new mission - Cult Ceremonial Battle
  • A new mission - VIP Protection
  • A new mission - VIP Assassination
  • A new mission - Caravan
  • A new mission - Pirate Lord
  • Added new options for some existing missions

Base building:

  • Most modules have a progressive cost now
  • Added new modules (e.g. subhangar and more)
  • Many modules can be upgraded now (Radar, Turbo, Computing Center, etc.)

Sound:

  • Added button click sounds for most UI elements
  • Added extra combat music track
  • Added impact sounds effects for most weapons
  • Improved some weapon firing sounds effects

Misc:

  • "Credits" main menu button is now implemented
  • Added a new tutorial elements (contextual info pins)
  • Planet tooltip now shows ETA
  • +1 vessel color palette
  • Game tracks various stats now (shown at the "game over" screen)
  • Pilots now have a faction associated with them (with some mechanics taking that into account)

UX:

  • Scouting (left-click without a mission targeted) now leaves a pseudo-marker for scouting
  • Tab focuses the camera on player at astroscape
  • An ability to disable autocamera in combat
  • Added movement limit aura on astroscape (double-line circle)
  • Made radar scan area effect more easy to understand
  • Preserving new game settings between the re-runs
  • Re-arranged UI elements in astroscape
  • Added notification pins
  • Added a ping effect when centering a camera around an object
More from NebuLeet

Other announcements

All news
Sale10 Sep 2026Steam Programming Fest EventSteam Programming Fest starts September 10 at 10:00am PDT and will run until September 14. This is a very unique fest all things considered - the one that fits NebuLeet 100%. To make this game more accessible to the players that are interested in the genre, an extreme discount will be arranged (you can wishlist right now to get a notification as soon as it happens!) I am also carrying some idea…Major update6 Jun 2026New Game+ updateThis update brings new features, content, balance tweaks, and some fixes. New Game+ The biggest new feature is a New Game Plus options. These options allow a more customizable campaign experience. Most of them have cons and pros, so it's not an "easy mode" toggle - they are supposed to adjust the balance, not break it. You do not need to complete the campaign to unlock these options. It is stil…In-game event28 Apr 2026Update 45An update with some content additions and some balance tweaks. · Campaign: added a new hidden anomaly marker, treat it as a hard-to-detect treasure spot · Campaign: added a new black hole marker - a challenging combat with artifacts and items reward · Campaign: added a new option to Conflict/Peace envoy: you can now manipulate their outcome · Campaign: increased war declaration chance for -5 <-…