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Star ValorNewsAugust Updates (last update: August 14)
Game update

August Updates (last update: August 14)

Star Valor · published 11 Aug 2025, 04:42 UTC · build 19550214

All newsPlayers around this dateRead on Steam

Patch 2.2.1f

Base Game

  • Improved collider on the Leviathan, which should diminish the AI getting stuck.

  • Auto-Save no longer triggers when there is a battle fleet attacking the sector.

  • AI Traders will now avoid selling items to overstocked stations.

  • Sectors now level up in half the speed and only do so when the player reaches level 10.

  • Asteroid resource tooltip (from activating an Asteroid Analyzer or Builder Module) now shows up at the top of the screen.

  • Slightly increased Children of Terra presence in the galaxy (on galaxy generation only).

  • Fixed credit loot from certain stations (turrets especially) being too high.

  • Fixed civilians not hitting marauders.

[Base Building DLC]

  • Building stations now snap to a 4x4 units grid. You can toggle on/off showing the grid and snapping to it.

  • Added more information when building stations: a ring showing the collision/docking range, colliding objects are colored in red, and a message shows when you don't have materials or the base requires clear space or big asteroids.

  • Stations like factories and labs can now be build on big asteroids, Agristations no longer require docking space when building.

  • Stations now start with +250 HP but gain a bit less per level (20 times its size, instead of 25).

  • Added warning before dismantling a station with items on it.

  • Agristations upkeep is now -80% instead of -100%.

  • Fixed repairing on player stations not being free as intended.

  • Fixed Market BUG for Lithium, Titanium and Iridiun.

  • Fixed another "capture a civilian quest" BUG instance, on Station Defense Mode.

  • Fixed quest to Boost a Mining Station completing without consuming the item.

Patch 2.2.1g

Base Game

  • Fixed not being able to hail mercenaries that are repairing you.

  • Fixed population in Asteroid Rush sectors increasing.

  • Fixed (another) BUG that caused certain stations spawning too close or inside asteroid "walls".

  • Fixed pirate bases being hostile during 'Going with the Pirates' mission.

  • Fixed cargo space bonus from Relaxed Mode not applying to fleet ships.

  • Fixed Tinhead Workshops not selling blueprints.

[Base Building DLC]

  • Added optional production limit to stations.

  • Fixed stations not updating model correctly after finishing construction.

  • Fixed NPCs or fleet members buying ammo or drone parts from stations without those in stock.

More from Star Valor

Other announcements

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Community28 Aug 2026Star Valor on Daily Deal + Japanese LocalizationRelease the Kraken — Now on Daily Deal! It’s been a week since our Release the Kraken update launched, and we wanted to give you a quick look at what’s new in Star Valor! The update brought a new wave of content and challenges to the galaxy, including: · The first Kraken-size ship in the game: the Tri-Cerberus , along with a new unique Vulcan weapon; · Major improvements to the repair system ;…In-game event19 Aug 2026Release the Kraken! - Update 2.2.5Greetings Commanders! Ok here it is, the biggest ship in the game, ever! Credits to hs0003 and the community! :D I can't promise you'll like it, but I'm sure you'll love it. Here is the Discord suggestion post: Patch Notes: · Added the first Kraken size ship: The Tri-Cerberus (special unlock :skull:). Dev Note: This was purely based on the community request (over 100 :rocket: votes on the Disco…Major update20 Jun 2026Update 2.2.4 (Updated on July 7)Greetings Commanders! It has been a while since last update, so I apologize for the delay, as well as for the taking so long to fix the "unarmed ships bug". I only discovered it long after committing to some changes in the game, and for technical reasons I could not just go back and release a quick fix patch. In any case, I hope you will enjoy the new content :) Reactor Overload: I always wante…